public virtual void OnEnable()
 {
     this.m_Deferred                         = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred|Shader settings for Deferred Shading"), "m_Deferred", base.serializedObject);
     this.m_DeferredReflections              = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred Reflections|Shader settings for deferred reflections."), "m_DeferredReflections", base.serializedObject);
     this.m_ScreenSpaceShadows               = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Screen Space Shadows|Shader settings for cascaded shadow maps"), "m_ScreenSpaceShadows", base.serializedObject);
     this.m_LegacyDeferred                   = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Legacy Deferred|Shader settings for Legacy (light prepass) Deferred Lighting"), "m_LegacyDeferred", base.serializedObject);
     this.m_DepthNormals                     = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Depth Normals|Shader settings for Cameras with depthTextureMode set to DepthTextureMode.DepthNormals"), "m_DepthNormals", base.serializedObject);
     this.m_MotionVectors                    = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Motion Vectors|Shader for generation of Motion Vectors when the rendering camera has renderMotionVectors set to true"), "m_MotionVectors", base.serializedObject);
     this.m_LightHalo                        = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Ligtht Halo|Shader settings for light halo"), "m_LightHalo", base.serializedObject);
     this.m_LensFlare                        = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Lens Flare|Shader settings for lens flare"), "m_LensFlare", base.serializedObject);
     this.m_AlwaysIncludedShaders            = base.serializedObject.FindProperty("m_AlwaysIncludedShaders");
     this.m_AlwaysIncludedShaders.isExpanded = true;
     this.m_PreloadedShaders                 = base.serializedObject.FindProperty("m_PreloadedShaders");
     this.m_PreloadedShaders.isExpanded      = true;
     this.m_LightmapStripping                = base.serializedObject.FindProperty("m_LightmapStripping");
     this.m_LightmapKeepPlain                = base.serializedObject.FindProperty("m_LightmapKeepPlain");
     this.m_LightmapKeepDirCombined          = base.serializedObject.FindProperty("m_LightmapKeepDirCombined");
     this.m_LightmapKeepDirSeparate          = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
     this.m_LightmapKeepDynamicPlain         = base.serializedObject.FindProperty("m_LightmapKeepDynamicPlain");
     this.m_LightmapKeepDynamicDirCombined   = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined");
     this.m_LightmapKeepDynamicDirSeparate   = base.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate");
     this.m_FogStripping                     = base.serializedObject.FindProperty("m_FogStripping");
     this.m_FogKeepLinear                    = base.serializedObject.FindProperty("m_FogKeepLinear");
     this.m_FogKeepExp                       = base.serializedObject.FindProperty("m_FogKeepExp");
     this.m_FogKeepExp2                      = base.serializedObject.FindProperty("m_FogKeepExp2");
 }
示例#2
0
 public virtual void OnEnable()
 {
     this.m_Deferred                         = new GraphicsSettingsInspector.BuiltinShaderSettings("GraphicsSettings.DeferredSettings", "m_Deferred", base.serializedObject);
     this.m_LegacyDeferred                   = new GraphicsSettingsInspector.BuiltinShaderSettings("GraphicsSettings.LegacyDeferredSettings", "m_LegacyDeferred", base.serializedObject);
     this.m_AlwaysIncludedShaders            = base.serializedObject.FindProperty("m_AlwaysIncludedShaders");
     this.m_AlwaysIncludedShaders.isExpanded = true;
     this.m_PreloadedShaders                 = base.serializedObject.FindProperty("m_PreloadedShaders");
     this.m_PreloadedShaders.isExpanded      = true;
     this.m_LightmapStripping                = base.serializedObject.FindProperty("m_LightmapStripping");
     this.m_LightmapKeepPlain                = base.serializedObject.FindProperty("m_LightmapKeepPlain");
     this.m_LightmapKeepDirCombined          = base.serializedObject.FindProperty("m_LightmapKeepDirCombined");
     this.m_LightmapKeepDirSeparate          = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
     this.m_LightmapKeepDynamic              = base.serializedObject.FindProperty("m_LightmapKeepDynamic");
     this.m_FogStripping                     = base.serializedObject.FindProperty("m_FogStripping");
     this.m_FogKeepLinear                    = base.serializedObject.FindProperty("m_FogKeepLinear");
     this.m_FogKeepExp                       = base.serializedObject.FindProperty("m_FogKeepExp");
     this.m_FogKeepExp2                      = base.serializedObject.FindProperty("m_FogKeepExp2");
 }
		public virtual void OnEnable()
		{
			this.m_Deferred = new GraphicsSettingsInspector.BuiltinShaderSettings("GraphicsSettings.DeferredSettings", "m_Deferred", base.serializedObject);
			this.m_LegacyDeferred = new GraphicsSettingsInspector.BuiltinShaderSettings("GraphicsSettings.LegacyDeferredSettings", "m_LegacyDeferred", base.serializedObject);
			this.m_AlwaysIncludedShaders = base.serializedObject.FindProperty("m_AlwaysIncludedShaders");
			this.m_AlwaysIncludedShaders.isExpanded = true;
			this.m_PreloadedShaders = base.serializedObject.FindProperty("m_PreloadedShaders");
			this.m_PreloadedShaders.isExpanded = true;
			this.m_LightmapStripping = base.serializedObject.FindProperty("m_LightmapStripping");
			this.m_LightmapKeepPlain = base.serializedObject.FindProperty("m_LightmapKeepPlain");
			this.m_LightmapKeepDirCombined = base.serializedObject.FindProperty("m_LightmapKeepDirCombined");
			this.m_LightmapKeepDirSeparate = base.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
			this.m_LightmapKeepDynamic = base.serializedObject.FindProperty("m_LightmapKeepDynamic");
			this.m_FogStripping = base.serializedObject.FindProperty("m_FogStripping");
			this.m_FogKeepLinear = base.serializedObject.FindProperty("m_FogKeepLinear");
			this.m_FogKeepExp = base.serializedObject.FindProperty("m_FogKeepExp");
			this.m_FogKeepExp2 = base.serializedObject.FindProperty("m_FogKeepExp2");
		}
示例#4
0
 public virtual void OnEnable()
 {
     this.m_Deferred                         = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred|Shader settings for Deferred Shading"), "m_Deferred", this.serializedObject);
     this.m_DeferredReflections              = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred Reflections|Shader settings for deferred reflections."), "m_DeferredReflections", this.serializedObject);
     this.m_LegacyDeferred                   = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Legacy Deferred|Shader settings for Legacy (light prepass) Deferred Lighting"), "m_LegacyDeferred", this.serializedObject);
     this.m_AlwaysIncludedShaders            = this.serializedObject.FindProperty("m_AlwaysIncludedShaders");
     this.m_AlwaysIncludedShaders.isExpanded = true;
     this.m_PreloadedShaders                 = this.serializedObject.FindProperty("m_PreloadedShaders");
     this.m_PreloadedShaders.isExpanded      = true;
     this.m_LightmapStripping                = this.serializedObject.FindProperty("m_LightmapStripping");
     this.m_LightmapKeepPlain                = this.serializedObject.FindProperty("m_LightmapKeepPlain");
     this.m_LightmapKeepDirCombined          = this.serializedObject.FindProperty("m_LightmapKeepDirCombined");
     this.m_LightmapKeepDirSeparate          = this.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
     this.m_LightmapKeepDynamicPlain         = this.serializedObject.FindProperty("m_LightmapKeepDynamicPlain");
     this.m_LightmapKeepDynamicDirCombined   = this.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined");
     this.m_LightmapKeepDynamicDirSeparate   = this.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate");
     this.m_FogStripping                     = this.serializedObject.FindProperty("m_FogStripping");
     this.m_FogKeepLinear                    = this.serializedObject.FindProperty("m_FogKeepLinear");
     this.m_FogKeepExp                       = this.serializedObject.FindProperty("m_FogKeepExp");
     this.m_FogKeepExp2                      = this.serializedObject.FindProperty("m_FogKeepExp2");
 }
 public virtual void OnEnable()
 {
   this.m_Deferred = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred|Shader settings for Deferred Shading"), "m_Deferred", this.serializedObject);
   this.m_DeferredReflections = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Deferred Reflections|Shader settings for deferred reflections."), "m_DeferredReflections", this.serializedObject);
   this.m_LegacyDeferred = new GraphicsSettingsInspector.BuiltinShaderSettings(LocalizationDatabase.GetLocalizedString("Legacy Deferred|Shader settings for Legacy (light prepass) Deferred Lighting"), "m_LegacyDeferred", this.serializedObject);
   this.m_AlwaysIncludedShaders = this.serializedObject.FindProperty("m_AlwaysIncludedShaders");
   this.m_AlwaysIncludedShaders.isExpanded = true;
   this.m_PreloadedShaders = this.serializedObject.FindProperty("m_PreloadedShaders");
   this.m_PreloadedShaders.isExpanded = true;
   this.m_LightmapStripping = this.serializedObject.FindProperty("m_LightmapStripping");
   this.m_LightmapKeepPlain = this.serializedObject.FindProperty("m_LightmapKeepPlain");
   this.m_LightmapKeepDirCombined = this.serializedObject.FindProperty("m_LightmapKeepDirCombined");
   this.m_LightmapKeepDirSeparate = this.serializedObject.FindProperty("m_LightmapKeepDirSeparate");
   this.m_LightmapKeepDynamicPlain = this.serializedObject.FindProperty("m_LightmapKeepDynamicPlain");
   this.m_LightmapKeepDynamicDirCombined = this.serializedObject.FindProperty("m_LightmapKeepDynamicDirCombined");
   this.m_LightmapKeepDynamicDirSeparate = this.serializedObject.FindProperty("m_LightmapKeepDynamicDirSeparate");
   this.m_FogStripping = this.serializedObject.FindProperty("m_FogStripping");
   this.m_FogKeepLinear = this.serializedObject.FindProperty("m_FogKeepLinear");
   this.m_FogKeepExp = this.serializedObject.FindProperty("m_FogKeepExp");
   this.m_FogKeepExp2 = this.serializedObject.FindProperty("m_FogKeepExp2");
 }