private static void DrawGradientSwatchInternal(Rect position, Gradient gradient, SerializedProperty property, Color bgColor)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }
            Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();

            if ((UnityEngine.Object)backgroundTexture != (UnityEngine.Object)null)
            {
                Color color = GUI.color;
                GUI.color = bgColor;
                EditorGUIUtility.GetBasicTextureStyle(backgroundTexture).Draw(position, false, false, false, false);
                GUI.color = color;
            }
            Texture2D tex = property == null?GradientPreviewCache.GetGradientPreview(gradient) : GradientPreviewCache.GetPropertyPreview(property);

            if ((UnityEngine.Object)tex == (UnityEngine.Object)null)
            {
                Debug.Log((object)"Warning: Could not create preview for gradient");
            }
            else
            {
                EditorGUIUtility.GetBasicTextureStyle(tex).Draw(position, false, false, false, false);
            }
        }
示例#2
0
        private static void DrawGradientSwatchInternal(Rect position, Gradient gradient, SerializedProperty property, Color bgColor)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }
            Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();

            if (backgroundTexture != null)
            {
                Color color = GUI.color;
                GUI.color = bgColor;
                GUIStyle basicTextureStyle = EditorGUIUtility.GetBasicTextureStyle(backgroundTexture);
                basicTextureStyle.Draw(position, false, false, false, false);
                GUI.color = color;
            }
            Texture2D texture2D;

            if (property != null)
            {
                texture2D = GradientPreviewCache.GetPropertyPreview(property);
            }
            else
            {
                texture2D = GradientPreviewCache.GetGradientPreview(gradient);
            }
            if (texture2D == null)
            {
                Debug.Log("Warning: Could not create preview for gradient");
                return;
            }
            GUIStyle basicTextureStyle2 = EditorGUIUtility.GetBasicTextureStyle(texture2D);

            basicTextureStyle2.Draw(position, false, false, false, false);
        }
 private void DrawInternal(Rect rect, Gradient gradient)
 {
     if (gradient != null)
     {
         GradientEditor.DrawGradientWithBackground(rect, gradient);
     }
 }
 private void DrawInternal(Rect rect, Gradient gradient)
 {
     if (gradient != null)
     {
         GradientEditor.DrawGradientWithBackground(rect, GradientPreviewCache.GetGradientPreview(gradient));
     }
 }
 public static Texture2D GetBackgroundTexture()
 {
     if ((UnityEngine.Object)GradientEditor.s_BackgroundTexture == (UnityEngine.Object)null)
     {
         GradientEditor.s_BackgroundTexture = GradientEditor.CreateCheckerTexture(32, 4, 4, Color.white, new Color(0.7f, 0.7f, 0.7f));
     }
     return(GradientEditor.s_BackgroundTexture);
 }
 private void DrawInternal(Rect rect, Gradient gradient, ColorSpace colorSpace)
 {
     if (gradient == null)
     {
         return;
     }
     GradientEditor.DrawGradientWithBackground(rect, gradient, colorSpace);
 }
示例#7
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 public static Texture2D GetBackgroundTexture()
 {
     if (s_BackgroundTexture == null)
     {
         s_BackgroundTexture = GradientEditor.CreateCheckerTexture(32, 4, 4, Color.white, new Color(0.7f, 0.7f, 0.7f));
     }
     return(s_BackgroundTexture);
 }
示例#8
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        public static Texture2D CreateGradientTexture(Gradient gradient)
        {
            Texture2D texture2D = new Texture2D(256, 2, TextureFormat.ARGB32, false);

            texture2D.wrapMode  = TextureWrapMode.Clamp;
            texture2D.hideFlags = HideFlags.HideAndDontSave;
            GradientEditor.RefreshPreview(gradient, texture2D);
            return(texture2D);
        }
示例#9
0
 private static void DrawGradientSwatchInternal(Rect position, Gradient gradient, SerializedProperty property, Color bgColor)
 {
     if (Event.current.type == EventType.Repaint)
     {
         if (EditorGUI.showMixedValue)
         {
             Color color = GUI.color;
             float a     = (float)((!GUI.enabled) ? 2 : 1);
             GUI.color = new Color(0.82f, 0.82f, 0.82f, a) * bgColor;
             GUIStyle whiteTextureStyle = EditorGUIUtility.whiteTextureStyle;
             whiteTextureStyle.Draw(position, false, false, false, false);
             EditorGUI.BeginHandleMixedValueContentColor();
             whiteTextureStyle.Draw(position, EditorGUI.mixedValueContent, false, false, false, false);
             EditorGUI.EndHandleMixedValueContentColor();
             GUI.color = color;
         }
         else
         {
             Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();
             if (backgroundTexture != null)
             {
                 Color color2 = GUI.color;
                 GUI.color = bgColor;
                 GUIStyle basicTextureStyle = EditorGUIUtility.GetBasicTextureStyle(backgroundTexture);
                 basicTextureStyle.Draw(position, false, false, false, false);
                 GUI.color = color2;
             }
             Texture2D texture2D;
             float     maxColorComponent;
             if (property != null)
             {
                 texture2D         = GradientPreviewCache.GetPropertyPreview(property);
                 maxColorComponent = GradientEditor.GetMaxColorComponent(property.gradientValue);
             }
             else
             {
                 texture2D         = GradientPreviewCache.GetGradientPreview(gradient);
                 maxColorComponent = GradientEditor.GetMaxColorComponent(gradient);
             }
             if (texture2D == null)
             {
                 Debug.Log("Warning: Could not create preview for gradient");
             }
             else
             {
                 GUIStyle basicTextureStyle2 = EditorGUIUtility.GetBasicTextureStyle(texture2D);
                 basicTextureStyle2.Draw(position, false, false, false, false);
                 if (maxColorComponent > 1f)
                 {
                     GUI.Label(new Rect(position.x, position.y - 1f, position.width - 3f, position.height + 2f), "HDR", EditorStyles.centeredGreyMiniLabel);
                 }
             }
         }
     }
 }
示例#10
0
 private void BuildTexture()
 {
     if (this.m_PreviewTex == null)
     {
         this.m_PreviewTex = GradientEditor.CreateGradientTexture(this.m_Gradient);
     }
     else
     {
         GradientEditor.RefreshPreview(this.m_Gradient, this.m_PreviewTex);
     }
     this.m_TextureDirty = false;
 }
示例#11
0
        public static void DrawGradientWithBackground(Rect position, Texture2D gradientTexture)
        {
            Rect      position2         = new Rect(position.x + 1f, position.y + 1f, position.width - 2f, position.height - 2f);
            Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();
            Rect      texCoords         = new Rect(0f, 0f, position2.width / (float)backgroundTexture.width, position2.height / (float)backgroundTexture.height);

            GUI.DrawTextureWithTexCoords(position2, backgroundTexture, texCoords, false);
            if (gradientTexture != null)
            {
                GUI.DrawTexture(position2, gradientTexture, ScaleMode.StretchToFill, true);
            }
            GUI.Label(position, GUIContent.none, EditorStyles.colorPickerBox);
        }
 private void Init()
 {
     if (this.m_ColorSwatch == null)
     {
         this.m_ColorSwatch = ColorPresetLibrary.CreateColorSwatchWithBorder(14, 14, false);
     }
     if (this.m_ColorSwatchTriangular == null)
     {
         this.m_ColorSwatchTriangular = ColorPresetLibrary.CreateColorSwatchWithBorder(14, 14, true);
     }
     if (this.m_MiniColorSwatchTriangular == null)
     {
         this.m_MiniColorSwatchTriangular = ColorPresetLibrary.CreateColorSwatchWithBorder(8, 8, true);
     }
     if (this.m_CheckerBoard == null)
     {
         this.m_CheckerBoard = GradientEditor.CreateCheckerTexture(2, 2, 3, new Color(0.8f, 0.8f, 0.8f), new Color(0.5f, 0.5f, 0.5f));
     }
 }
示例#13
0
 private void InitIfNeeded()
 {
     if (this.m_GradientEditor == null)
     {
         this.m_GradientEditor = new GradientEditor();
         this.m_GradientEditor.Init(this.m_Gradient, 0);
     }
     if (this.m_GradientLibraryEditorState == null)
     {
         this.m_GradientLibraryEditorState = new PresetLibraryEditorState(GradientPicker.presetsEditorPrefID);
         this.m_GradientLibraryEditorState.TransferEditorPrefsState(true);
     }
     if (this.m_GradientLibraryEditor != null)
     {
         return;
     }
     this.m_GradientLibraryEditor                     = new PresetLibraryEditor <GradientPresetLibrary>(new ScriptableObjectSaveLoadHelper <GradientPresetLibrary>("gradients", SaveType.Text), this.m_GradientLibraryEditorState, new System.Action <int, object>(this.PresetClickedCallback));
     this.m_GradientLibraryEditor.showHeader          = true;
     this.m_GradientLibraryEditor.minMaxPreviewHeight = new Vector2(14f, 14f);
 }
示例#14
0
        public static void DrawGradientWithBackground(Rect position, Gradient gradient)
        {
            Texture2D gradientPreview   = GradientPreviewCache.GetGradientPreview(gradient);
            Rect      position2         = new Rect(position.x + 1f, position.y + 1f, position.width - 2f, position.height - 2f);
            Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();
            Rect      texCoords         = new Rect(0f, 0f, position2.width / (float)backgroundTexture.width, position2.height / (float)backgroundTexture.height);

            GUI.DrawTextureWithTexCoords(position2, backgroundTexture, texCoords, false);
            if (gradientPreview != null)
            {
                GUI.DrawTexture(position2, gradientPreview, ScaleMode.StretchToFill, true);
            }
            GUI.Label(position, GUIContent.none, EditorStyles.colorPickerBox);
            float maxColorComponent = GradientEditor.GetMaxColorComponent(gradient);

            if (maxColorComponent > 1f)
            {
                GUI.Label(new Rect(position.x, position.y, position.width - 3f, position.height), "HDR", EditorStyles.centeredGreyMiniLabel);
            }
        }
示例#15
0
 private void InitIfNeeded()
 {
     if (this.m_GradientEditor == null)
     {
         this.m_GradientEditor = new GradientEditor();
         this.m_GradientEditor.Init(this.m_Gradient, 0);
     }
     if (this.m_GradientLibraryEditorState == null)
     {
         this.m_GradientLibraryEditorState = new PresetLibraryEditorState(presetsEditorPrefID);
         this.m_GradientLibraryEditorState.TransferEditorPrefsState(true);
     }
     if (this.m_GradientLibraryEditor == null)
     {
         ScriptableObjectSaveLoadHelper<GradientPresetLibrary> helper = new ScriptableObjectSaveLoadHelper<GradientPresetLibrary>("gradients", SaveType.Text);
         this.m_GradientLibraryEditor = new PresetLibraryEditor<GradientPresetLibrary>(helper, this.m_GradientLibraryEditorState, new Action<int, object>(this.PresetClickedCallback));
         this.m_GradientLibraryEditor.showHeader = true;
         this.m_GradientLibraryEditor.minMaxPreviewHeight = new Vector2(14f, 14f);
     }
 }
        private void Init()
        {
            if (m_ColorSwatch == null)
            {
                m_ColorSwatch = CreateColorSwatchWithBorder(kSwatchSize, kSwatchSize, false);
            }

            if (m_ColorSwatchTriangular == null)
            {
                m_ColorSwatchTriangular = CreateColorSwatchWithBorder(kSwatchSize, kSwatchSize, true);
            }

            if (m_MiniColorSwatchTriangular == null)
            {
                m_MiniColorSwatchTriangular = CreateColorSwatchWithBorder(kMiniSwatchSize, kMiniSwatchSize, true);
            }

            if (m_CheckerBoard == null)
            {
                m_CheckerBoard = GradientEditor.CreateCheckerTexture(2, 2, 3, new Color(0.8f, 0.8f, 0.8f), new Color(0.5f, 0.5f, 0.5f));
            }
        }
示例#17
0
        void InitIfNeeded()
        {
            // Init editor when needed
            if (m_GradientEditor == null)
            {
                m_GradientEditor = new GradientEditor();
                m_GradientEditor.Init(m_Gradient, k_DefaultNumSteps, m_HDR);
            }

            if (m_GradientLibraryEditorState == null)
            {
                m_GradientLibraryEditorState = new PresetLibraryEditorState(presetsEditorPrefID);
                m_GradientLibraryEditorState.TransferEditorPrefsState(true);
            }

            if (m_GradientLibraryEditor == null)
            {
                var saveLoadHelper = new ScriptableObjectSaveLoadHelper <GradientPresetLibrary>("gradients", SaveType.Text);
                m_GradientLibraryEditor                     = new PresetLibraryEditor <GradientPresetLibrary>(saveLoadHelper, m_GradientLibraryEditorState, PresetClickedCallback);
                m_GradientLibraryEditor.showHeader          = true;
                m_GradientLibraryEditor.minMaxPreviewHeight = new Vector2(14f, 14f);
            }
        }
示例#18
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 public static void DrawGradientSwatch(Rect position, Gradient gradient, Color bgColor)
 {
     GradientEditor.DrawGradientSwatchInternal(position, gradient, null, bgColor);
 }
示例#19
0
 public static void DrawGradientSwatch(Rect position, Gradient gradient, Color bgColor)
 {
     GradientEditor.DrawGradientSwatchInternal(position, gradient, (SerializedProperty)null, bgColor);
 }
示例#20
0
        private static void DrawGradientSwatchInternal(Rect position, Gradient gradient, SerializedProperty property, Color bgColor, ColorSpace colorSpace)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (EditorGUI.showMixedValue)
            {
                Color oldColor = GUI.color;
                float a        = GUI.enabled ? 1 : 2;

                GUI.color = new Color(0.82f, 0.82f, 0.82f, a) * bgColor;
                GUIStyle mgs = EditorGUIUtility.whiteTextureStyle;
                mgs.Draw(position, false, false, false, false);

                EditorGUI.BeginHandleMixedValueContentColor();
                mgs.Draw(position, EditorGUI.mixedValueContent, false, false, false, false);
                EditorGUI.EndHandleMixedValueContentColor();

                GUI.color = oldColor;
                return;
            }

            // Draw Background
            Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();

            if (backgroundTexture != null)
            {
                Color oldColor = GUI.color;
                GUI.color = bgColor;

                GUIStyle backgroundStyle = EditorGUIUtility.GetBasicTextureStyle(backgroundTexture);
                backgroundStyle.Draw(position, false, false, false, false);

                GUI.color = oldColor;
            }

            // DrawTexture
            Texture2D preview = null;
            float     maxColorComponent;

            bool linearGradientKeys = colorSpace == ColorSpace.Linear;

            if (colorSpace == ColorSpace.Uninitialized)
            {
                Debug.LogError("GradientEditor color space is not initialized, assuming linear gradient keys to build the gradient preview.");
                linearGradientKeys = true;
            }
            if (property != null)
            {
                preview           = GradientPreviewCache.GetPropertyPreview(property, linearGradientKeys);
                maxColorComponent = GetMaxColorComponent(property.gradientValue);
            }
            else
            {
                preview           = GradientPreviewCache.GetGradientPreview(gradient, linearGradientKeys);
                maxColorComponent = GetMaxColorComponent(gradient);
            }

            if (preview == null)
            {
                Debug.Log("Warning: Could not create preview for gradient");
                return;
            }

            Color color = GUI.color;

            GUI.color = Color.white;            //Dont want the Playmode tint to be applied to gradient textures.
            GUIStyle gs = EditorGUIUtility.GetBasicTextureStyle(preview);

            gs.Draw(position, false, false, false, false);
            GUI.color = color;

            // HDR label
            if (maxColorComponent > 1.0f)
            {
                GUI.Label(new Rect(position.x, position.y - 1, position.width - 3, position.height + 2), "HDR", EditorStyles.centeredGreyMiniLabel);
            }
        }
示例#21
0
		private int SwatchSort(GradientEditor.Swatch lhs, GradientEditor.Swatch rhs)
		{
			if (lhs.m_Time == rhs.m_Time && lhs == this.m_SelectedSwatch)
			{
				return -1;
			}
			if (lhs.m_Time == rhs.m_Time && rhs == this.m_SelectedSwatch)
			{
				return 1;
			}
			return lhs.m_Time.CompareTo(rhs.m_Time);
		}
示例#22
0
        public void OnGUI(Rect position)
        {
            if (GradientEditor.s_Styles == null)
            {
                GradientEditor.s_Styles = new GradientEditor.Styles();
            }
            float num  = 16f;
            float num2 = 30f;
            float num3 = position.height - 2f * num - num2;

            position.height = num;
            this.ShowSwatchArray(position, this.m_AlphaSwatches, true);
            position.y += num;
            if (Event.current.type == EventType.Repaint)
            {
                position.height = num3;
                if (this.m_TextureDirty)
                {
                    this.BuildTexture();
                }
                GradientEditor.DrawGradientWithBackground(position, this.m_PreviewTex);
            }
            position.y     += num3;
            position.height = num;
            this.ShowSwatchArray(position, this.m_RGBSwatches, false);
            if (this.m_SelectedSwatch != null)
            {
                position.y     += num;
                position.height = num2;
                position.y     += 10f;
                float num4       = 45f;
                float num5       = 60f;
                float num6       = 20f;
                float labelWidth = 50f;
                float num7       = num5 + num6 + num5 + num4;
                Rect  position2  = position;
                position2.height            = 18f;
                position2.x                += 17f;
                position2.width            -= num7;
                EditorGUIUtility.labelWidth = labelWidth;
                if (this.m_SelectedSwatch.m_IsAlpha)
                {
                    EditorGUIUtility.fieldWidth = 30f;
                    EditorGUI.BeginChangeCheck();
                    float num8 = (float)EditorGUI.IntSlider(position2, GradientEditor.s_Styles.alphaText, (int)(this.m_SelectedSwatch.m_Value.r * 255f), 0, 255) / 255f;
                    if (EditorGUI.EndChangeCheck())
                    {
                        num8 = Mathf.Clamp01(num8);
                        this.m_SelectedSwatch.m_Value.r = (this.m_SelectedSwatch.m_Value.g = (this.m_SelectedSwatch.m_Value.b = num8));
                        this.AssignBack();
                        HandleUtility.Repaint();
                    }
                }
                else
                {
                    EditorGUI.BeginChangeCheck();
                    this.m_SelectedSwatch.m_Value = EditorGUI.ColorField(position2, GradientEditor.s_Styles.colorText, this.m_SelectedSwatch.m_Value, true, false);
                    if (EditorGUI.EndChangeCheck())
                    {
                        this.AssignBack();
                        HandleUtility.Repaint();
                    }
                }
                position2.x                += position2.width + num6;
                position2.width             = num4 + num5;
                EditorGUIUtility.labelWidth = num5;
                string kFloatFieldFormatString = EditorGUI.kFloatFieldFormatString;
                EditorGUI.kFloatFieldFormatString = "f1";
                EditorGUI.BeginChangeCheck();
                float value = EditorGUI.FloatField(position2, GradientEditor.s_Styles.locationText, this.m_SelectedSwatch.m_Time * 100f) / 100f;
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_SelectedSwatch.m_Time = Mathf.Clamp(value, 0f, 1f);
                    this.AssignBack();
                }
                EditorGUI.kFloatFieldFormatString = kFloatFieldFormatString;
                position2.x    += position2.width;
                position2.width = 20f;
                GUI.Label(position2, GradientEditor.s_Styles.percentText);
            }
        }
 private Rect CalcSwatchRect(Rect totalRect, GradientEditor.Swatch s)
 {
   float time = s.m_Time;
   return new Rect((float) ((double) totalRect.x + (double) Mathf.Round(totalRect.width * time) - 5.0), totalRect.y, 10f, totalRect.height);
 }
 private int SwatchSort(GradientEditor.Swatch lhs, GradientEditor.Swatch rhs)
 {
   if ((double) lhs.m_Time == (double) rhs.m_Time && lhs == this.m_SelectedSwatch)
     return -1;
   if ((double) lhs.m_Time == (double) rhs.m_Time && rhs == this.m_SelectedSwatch)
     return 1;
   return lhs.m_Time.CompareTo(rhs.m_Time);
 }
 private void DrawSwatch(Rect totalPos, GradientEditor.Swatch s, bool upwards)
 {
   Color backgroundColor = GUI.backgroundColor;
   Rect position = this.CalcSwatchRect(totalPos, s);
   GUI.backgroundColor = s.m_Value;
   GUIStyle guiStyle1 = !upwards ? GradientEditor.s_Styles.downSwatch : GradientEditor.s_Styles.upSwatch;
   GUIStyle guiStyle2 = !upwards ? GradientEditor.s_Styles.downSwatchOverlay : GradientEditor.s_Styles.upSwatchOverlay;
   guiStyle1.Draw(position, false, false, this.m_SelectedSwatch == s, false);
   GUI.backgroundColor = backgroundColor;
   guiStyle2.Draw(position, false, false, this.m_SelectedSwatch == s, false);
 }
示例#26
0
        private static void DrawGradientSwatchInternal(Rect position, Gradient gradient, SerializedProperty property, Color bgColor)
        {
            if (Event.current.type != EventType.Repaint)
            {
                return;
            }

            if (EditorGUI.showMixedValue)
            {
                Color oldColor = GUI.color;
                float a        = GUI.enabled ? 1 : 2;

                GUI.color = new Color(0.82f, 0.82f, 0.82f, a) * bgColor;
                GUIStyle mgs = EditorGUIUtility.whiteTextureStyle;
                mgs.Draw(position, false, false, false, false);

                EditorGUI.BeginHandleMixedValueContentColor();
                mgs.Draw(position, EditorGUI.mixedValueContent, false, false, false, false);
                EditorGUI.EndHandleMixedValueContentColor();

                GUI.color = oldColor;
                return;
            }

            // Draw Background
            Texture2D backgroundTexture = GradientEditor.GetBackgroundTexture();

            if (backgroundTexture != null)
            {
                Color oldColor = GUI.color;
                GUI.color = bgColor;

                GUIStyle backgroundStyle = EditorGUIUtility.GetBasicTextureStyle(backgroundTexture);
                backgroundStyle.Draw(position, false, false, false, false);

                GUI.color = oldColor;
            }

            // DrawTexture
            Texture2D preview = null;
            float     maxColorComponent;

            if (property != null)
            {
                preview           = GradientPreviewCache.GetPropertyPreview(property);
                maxColorComponent = GetMaxColorComponent(property.gradientValue);
            }
            else
            {
                preview           = GradientPreviewCache.GetGradientPreview(gradient);
                maxColorComponent = GetMaxColorComponent(gradient);
            }

            if (preview == null)
            {
                Debug.Log("Warning: Could not create preview for gradient");
                return;
            }

            GUIStyle gs = EditorGUIUtility.GetBasicTextureStyle(preview);

            gs.Draw(position, false, false, false, false);

            // HDR label
            if (maxColorComponent > 1.0f)
            {
                GUI.Label(new Rect(position.x, position.y - 1, position.width - 3, position.height + 2), "HDR", EditorStyles.centeredGreyMiniLabel);
            }
        }
示例#27
0
 public static void DrawGradientSwatch(Rect position, SerializedProperty property, Color bgColor)
 {
     GradientEditor.DrawGradientSwatchInternal(position, null, property, bgColor);
 }
        internal static Gradient DoGradientField(Rect position, int id, Gradient value, SerializedProperty property, bool hdr)
        {
            Event evt = Event.current;

            switch (evt.GetTypeForControl(id))
            {
            case EventType.MouseDown:
                if (position.Contains(evt.mousePosition))
                {
                    if (evt.button == 0)
                    {
                        s_GradientID = id;
                        GUIUtility.keyboardControl = id;
                        Gradient gradient = property != null ? property.gradientValue : value;
                        GradientPicker.Show(gradient, hdr);
                        GUIUtility.ExitGUI();
                    }
                    else if (evt.button == 1)
                    {
                        if (property != null)
                        {
                            GradientContextMenu.Show(property.Copy());
                        }
                        // TODO: make work for Gradient value
                    }
                }
                break;

            case EventType.Repaint:
            {
                Rect r2 = new Rect(position.x + 1, position.y + 1, position.width - 2, position.height - 2);        // Adjust for box drawn on top
                if (property != null)
                {
                    GradientEditor.DrawGradientSwatch(r2, property, Color.white);
                }
                else
                {
                    GradientEditor.DrawGradientSwatch(r2, value, Color.white);
                }
                EditorStyles.colorPickerBox.Draw(position, GUIContent.none, id);
                break;
            }

            case EventType.ExecuteCommand:
                if (s_GradientID == id && evt.commandName == GradientPicker.GradientPickerChangedCommand)
                {
                    GUI.changed = true;
                    GradientPreviewCache.ClearCache();
                    HandleUtility.Repaint();
                    if (property != null)
                    {
                        property.gradientValue = GradientPicker.gradient;
                    }

                    return(GradientPicker.gradient);
                }
                break;

            case EventType.ValidateCommand:
                if (s_GradientID == id && evt.commandName == EventCommandNames.UndoRedoPerformed)
                {
                    if (property != null)
                    {
                        GradientPicker.SetCurrentGradient(property.gradientValue);
                    }
                    GradientPreviewCache.ClearCache();
                    return(value);
                }
                break;

            case EventType.KeyDown:
                if (GUIUtility.keyboardControl == id && (evt.keyCode == KeyCode.Space || evt.keyCode == KeyCode.Return || evt.keyCode == KeyCode.KeypadEnter))
                {
                    Event.current.Use();
                    Gradient gradient = property != null ? property.gradientValue : value;
                    GradientPicker.Show(gradient, hdr);
                    GUIUtility.ExitGUI();
                }
                break;
            }
            return(value);
        }
示例#29
0
        public void OnGUI(Rect position)
        {
            if (GradientEditor.s_Styles == null)
            {
                GradientEditor.s_Styles = new GradientEditor.Styles();
            }
            float num  = 24f;
            float num2 = 16f;
            float num3 = 26f;
            float num4 = position.height - 2f * num2 - num3 - num;

            position.height     = num;
            this.m_GradientMode = (GradientMode)EditorGUI.EnumPopup(position, GradientEditor.s_Styles.modeText, this.m_GradientMode);
            if (this.m_GradientMode != this.m_Gradient.mode)
            {
                this.AssignBack();
            }
            position.y     += num;
            position.height = num2;
            this.ShowSwatchArray(position, this.m_AlphaSwatches, true);
            position.y += num2;
            if (Event.current.type == EventType.Repaint)
            {
                position.height = num4;
                GradientEditor.DrawGradientWithBackground(position, this.m_Gradient);
            }
            position.y     += num4;
            position.height = num2;
            this.ShowSwatchArray(position, this.m_RGBSwatches, false);
            if (this.m_SelectedSwatch != null)
            {
                position.y     += num2;
                position.height = num3;
                position.y     += 10f;
                float num5       = 45f;
                float num6       = 60f;
                float num7       = 20f;
                float labelWidth = 50f;
                float num8       = num6 + num7 + num6 + num5;
                Rect  position2  = position;
                position2.height            = 18f;
                position2.x                += 17f;
                position2.width            -= num8;
                EditorGUIUtility.labelWidth = labelWidth;
                if (this.m_SelectedSwatch.m_IsAlpha)
                {
                    EditorGUIUtility.fieldWidth = 30f;
                    EditorGUI.BeginChangeCheck();
                    float num9 = (float)EditorGUI.IntSlider(position2, GradientEditor.s_Styles.alphaText, (int)(this.m_SelectedSwatch.m_Value.r * 255f), 0, 255) / 255f;
                    if (EditorGUI.EndChangeCheck())
                    {
                        num9 = Mathf.Clamp01(num9);
                        this.m_SelectedSwatch.m_Value.r = (this.m_SelectedSwatch.m_Value.g = (this.m_SelectedSwatch.m_Value.b = num9));
                        this.AssignBack();
                        HandleUtility.Repaint();
                    }
                }
                else
                {
                    EditorGUI.BeginChangeCheck();
                    this.m_SelectedSwatch.m_Value = EditorGUI.ColorField(position2, GradientEditor.s_Styles.colorText, this.m_SelectedSwatch.m_Value, true, false, this.m_HDR, ColorPicker.defaultHDRConfig);
                    if (EditorGUI.EndChangeCheck())
                    {
                        this.AssignBack();
                        HandleUtility.Repaint();
                    }
                }
                position2.x                += position2.width + num7;
                position2.width             = num5 + num6;
                EditorGUIUtility.labelWidth = num6;
                string kFloatFieldFormatString = EditorGUI.kFloatFieldFormatString;
                EditorGUI.kFloatFieldFormatString = "f1";
                EditorGUI.BeginChangeCheck();
                float value = EditorGUI.FloatField(position2, GradientEditor.s_Styles.locationText, this.m_SelectedSwatch.m_Time * 100f) / 100f;
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_SelectedSwatch.m_Time = Mathf.Clamp(value, 0f, 1f);
                    this.AssignBack();
                }
                EditorGUI.kFloatFieldFormatString = kFloatFieldFormatString;
                position2.x    += position2.width;
                position2.width = 20f;
                GUI.Label(position2, GradientEditor.s_Styles.percentText);
            }
        }