GetRectFromInstruction() public static method

public static GetRectFromInstruction ( int instructionIndex ) : Rect
instructionIndex int
return UnityEngine.Rect
示例#1
0
 internal override void OnSelectedInstructionChanged(int index)
 {
     this.m_ListViewState.row = index;
     if (this.m_ListViewState.row >= 0)
     {
         if (this.m_Instruction == null)
         {
             this.m_Instruction = new StyleDrawInspectView.GUIInstruction();
         }
         if (this.m_CachedinstructionInfo == null)
         {
             this.m_CachedinstructionInfo = new StyleDrawInspectView.CachedInstructionInfo();
         }
         this.m_Instruction.rect           = GUIViewDebuggerHelper.GetRectFromInstruction(this.m_ListViewState.row);
         this.m_Instruction.usedGUIStyle   = GUIViewDebuggerHelper.GetStyleFromInstruction(this.m_ListViewState.row);
         this.m_Instruction.usedGUIContent = GUIViewDebuggerHelper.GetContentFromInstruction(this.m_ListViewState.row);
         this.m_Instruction.stackframes    = GUIViewDebuggerHelper.GetManagedStackTrace(this.m_ListViewState.row);
         this.m_CachedinstructionInfo.styleContainer.inspectedStyle  = this.m_Instruction.usedGUIStyle;
         this.m_CachedinstructionInfo.styleContainerSerializedObject = null;
         this.m_CachedinstructionInfo.styleSerializedProperty        = null;
         this.GetSelectedStyleProperty(out this.m_CachedinstructionInfo.styleContainerSerializedObject, out this.m_CachedinstructionInfo.styleSerializedProperty);
         this.m_GuiViewDebuggerWindow.HighlightInstruction(this.m_GuiViewDebuggerWindow.m_Inspected, this.m_Instruction.rect, this.m_Instruction.usedGUIStyle);
     }
     else
     {
         this.m_Instruction           = null;
         this.m_CachedinstructionInfo = null;
         if (this.m_GuiViewDebuggerWindow.InstructionOverlayWindow != null)
         {
             this.m_GuiViewDebuggerWindow.InstructionOverlayWindow.Close();
         }
     }
 }
 private void OnSelectedInstructionChanged()
 {
     if (this.m_ListViewState.row >= 0)
     {
         if (this.m_Instruction == null)
         {
             this.m_Instruction = new GUIViewDebuggerWindow.GUIInstruction();
         }
         if (this.m_CachedinstructionInfo == null)
         {
             this.m_CachedinstructionInfo = new GUIViewDebuggerWindow.CachedInstructionInfo();
         }
         this.m_Instruction.rect           = GUIViewDebuggerHelper.GetRectFromInstruction(this.m_ListViewState.row);
         this.m_Instruction.usedGUIStyle   = GUIViewDebuggerHelper.GetStyleFromInstruction(this.m_ListViewState.row);
         this.m_Instruction.usedGUIContent = GUIViewDebuggerHelper.GetContentFromInstruction(this.m_ListViewState.row);
         this.m_Instruction.stackframes    = GUIViewDebuggerHelper.GetManagedStackTrace(this.m_ListViewState.row);
         this.m_CachedinstructionInfo.styleContainer.inspectedStyle  = this.m_Instruction.usedGUIStyle;
         this.m_CachedinstructionInfo.styleContainerSerializedObject = (SerializedObject)null;
         this.m_CachedinstructionInfo.styleSerializedProperty        = (SerializedProperty)null;
         this.GetSelectedStyleProperty(out this.m_CachedinstructionInfo.styleContainerSerializedObject, out this.m_CachedinstructionInfo.styleSerializedProperty);
         this.HighlightInstruction(this.m_Inspected, this.m_Instruction.rect, this.m_Instruction.usedGUIStyle);
     }
     else
     {
         this.m_Instruction           = (GUIViewDebuggerWindow.GUIInstruction)null;
         this.m_CachedinstructionInfo = (GUIViewDebuggerWindow.CachedInstructionInfo)null;
         if (!((UnityEngine.Object) this.m_InstructionOverlayWindow != (UnityEngine.Object)null))
         {
             return;
         }
         this.m_InstructionOverlayWindow.Close();
     }
 }
示例#3
0
        private int FindInstructionUnderPoint(Vector2 point)
        {
            int instructionCount = GUIViewDebuggerHelper.GetInstructionCount();

            for (int i = 0; i < instructionCount; i++)
            {
                if (GUIViewDebuggerHelper.GetRectFromInstruction(i).Contains(point))
                {
                    return(i);
                }
            }
            return(-1);
        }