private static void CreateSprite(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(parent, "New Sprite", new Type[] { typeof(SpriteRenderer) }); Sprite sprite = Selection.activeObject as Sprite; if (sprite == null) { Texture2D texture2D = Selection.activeObject as Texture2D; if (texture2D) { string assetPath = AssetDatabase.GetAssetPath(texture2D); sprite = AssetDatabase.LoadAllAssetsAtPath(assetPath).OfType <Sprite>().First <Sprite>(); if (sprite == null) { TextureImporter textureImporter = AssetImporter.GetAtPath(assetPath) as TextureImporter; if (textureImporter != null && textureImporter.textureType != TextureImporterType.Sprite) { EditorUtility.DisplayDialog("Sprite could not be assigned!", "Can not assign a Sprite to the new SpriteRenderer because the selected Texture is not configured to generate Sprites.", "OK"); } } } } if (sprite != null) { gameObject.GetComponent <SpriteRenderer>().sprite = sprite; } GOCreationCommands.Place(gameObject, parent); }
private static void CreateVideoPlayer(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GOCreationCommands.Place(GOCreationCommands.CreateGameObject(parent, "Video Player", new Type[] { typeof(VideoPlayer) }), parent); }
private static void CreateAudioReverbZone(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GOCreationCommands.Place(GOCreationCommands.CreateGameObject(parent, "Audio Reverb Zone", new Type[] { typeof(AudioReverbZone) }), parent); }
private static void CreateLightProbeGroup(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GOCreationCommands.Place(GOCreationCommands.CreateGameObject(parent, "Light Probe Group", new Type[] { typeof(LightProbeGroup) }), parent); }
private static void CreateReflectionProbe(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GOCreationCommands.Place(GOCreationCommands.CreateGameObject(parent, "Reflection Probe", new Type[] { typeof(ReflectionProbe) }), parent); }
private static void CreateCamera(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GOCreationCommands.Place(GOCreationCommands.CreateGameObject(parent, "Camera", new Type[] { typeof(Camera), typeof(FlareLayer), typeof(AudioListener) }), parent); }
private static void CreateTrail(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(parent, "Trail", new Type[] { typeof(TrailRenderer) }); gameObject.GetComponent <TrailRenderer>().material = Material.GetDefaultLineMaterial(); GOCreationCommands.Place(gameObject, parent); }
private static void CreatePointLight(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(null, "Point Light", new Type[] { typeof(Light) }); gameObject.GetComponent <Light>().type = LightType.Point; GOCreationCommands.Place(gameObject, parent); }
private static void CreateEmptyChild(MenuCommand menuCommand) { GameObject gameObject = menuCommand.context as GameObject; if (gameObject == null) { gameObject = Selection.activeGameObject; } GameObject go = GOCreationCommands.CreateGameObject(gameObject, "GameObject", new Type[0]); GOCreationCommands.Place(go, gameObject); }
private static void CreateAreaLight(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(null, "Area Light", new Type[] { typeof(Light) }); gameObject.GetComponent <Light>().type = LightType.Area; gameObject.GetComponent <Transform>().SetLocalEulerAngles(new Vector3(90f, 0f, 0f), RotationOrder.OrderZXY); GOCreationCommands.Place(gameObject, parent); }
private static void CreateLine(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(parent, "Line", new Type[] { typeof(LineRenderer) }); LineRenderer component = gameObject.GetComponent <LineRenderer>(); component.material = Material.GetDefaultLineMaterial(); component.widthMultiplier = 0.1f; component.useWorldSpace = false; GOCreationCommands.Place(gameObject, parent); }
static void Create3DText(MenuCommand command) { var parent = command.context as GameObject; var go = GOCreationCommands.CreateGameObject(parent, "New Text", typeof(MeshRenderer), typeof(TextMesh)); var font = Selection.activeObject as Font ?? Font.GetDefault(); TextMesh tm = go.GetComponent <TextMesh>(); tm.text = "Hello World"; tm.font = font; go.GetComponent <MeshRenderer>().material = font.material; GOCreationCommands.Place(go, parent); }
private static void Create3DText(MenuCommand command) { GameObject parent = command.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(parent, "New Text", new Type[] { typeof(MeshRenderer), typeof(TextMesh) }); Font font = (Selection.activeObject as Font) ?? Font.GetDefault(); TextMesh component = gameObject.GetComponent <TextMesh>(); component.text = "Hello World"; component.font = font; gameObject.GetComponent <MeshRenderer>().material = font.material; GOCreationCommands.Place(gameObject, parent); }
private static void CreateParticleSystem(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GameObject gameObject = GOCreationCommands.CreateGameObject(parent, "Particle System", new Type[] { typeof(ParticleSystem) }); gameObject.GetComponent <Transform>().SetLocalEulerAngles(new Vector3(-90f, 0f, 0f), RotationOrder.OrderZXY); ParticleSystemRenderer component = gameObject.GetComponent <ParticleSystemRenderer>(); Renderer arg_62_0 = component; Material[] expr_5A = new Material[2]; expr_5A[0] = Material.GetDefaultParticleMaterial(); arg_62_0.materials = expr_5A; GOCreationCommands.Place(gameObject, parent); }
private static void CreateEmpty(MenuCommand menuCommand) { GameObject parent = menuCommand.context as GameObject; GOCreationCommands.Place(GOCreationCommands.CreateGameObject(parent, "GameObject", new Type[0]), parent); }