internal static void InstallStreamingAssets(string stagingAreaDataPath) { if (Directory.Exists("Assets/StreamingAssets")) { FileUtil.CopyDirectoryRecursiveForPostprocess("Assets/StreamingAssets", Path.Combine(stagingAreaDataPath, "StreamingAssets"), true); } }
internal static void InstallStreamingAssets(string stagingAreaDataPath, BuildReport report) { if (Directory.Exists("Assets/StreamingAssets")) { string target = Path.Combine(stagingAreaDataPath, "StreamingAssets"); FileUtil.CopyDirectoryRecursiveForPostprocess("Assets/StreamingAssets", target, true); if (report != null) { report.AddFilesRecursive(target, "Streaming Assets"); } } }
internal static void InstallStreamingAssets(string stagingAreaDataPath, BuildReport report) { if (Directory.Exists(StreamingAssets)) { var outputPath = Path.Combine(stagingAreaDataPath, "StreamingAssets"); FileUtil.CopyDirectoryRecursiveForPostprocess(StreamingAssets, outputPath, true); if (report != null) { report.RecordFilesAddedRecursive(outputPath, CommonRoles.streamingAsset); } } }
internal static void InstallStreamingAssets(string stagingAreaDataPath, string streamingAssetsFolderName, BuildReport report) { if (Directory.Exists(StreamingAssets)) { var outputPath = Path.Combine(stagingAreaDataPath, streamingAssetsFolderName); FileUtil.CopyDirectoryRecursiveForPostprocess(StreamingAssets, outputPath, true); report?.RecordFilesAddedRecursive(outputPath, CommonRoles.streamingAsset); } foreach (var(dst, src) in BuildPlayerContext.ActiveInstance.StreamingAssets) { NPath targetPlayerPath = $"{stagingAreaDataPath}/{streamingAssetsFolderName}/{dst}"; if (targetPlayerPath.Exists()) { var errorMessage = "error: Callback provided streaming assets file conflicts with file already present in project." + $" Project file 'StreamingAssets/{dst}'. Callback provided file '{src}'."; Debug.LogError(errorMessage); throw new BuildFailedException(errorMessage); } FileUtil.UnityFileCopy(src.ToString(), targetPlayerPath.EnsureParentDirectoryExists().ToString()); report?.RecordFileAdded(targetPlayerPath.ToString(SlashMode.Native), CommonRoles.streamingAsset); } }