SetInt() private method

private SetInt ( string key, int value ) : void
key string
value int
return void
 public override void OnInspectorGUI(ParticleSystem s)
 {
     if (CollisionModuleUI.s_Texts == null)
     {
         CollisionModuleUI.s_Texts = new CollisionModuleUI.Texts();
     }
     string[] options = new string[]
     {
         "Planes",
         "World"
     };
     CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup(string.Empty, this.m_Type, options);
     CollisionModuleUI.CollisionModes collisionModes = CollisionModuleUI.CollisionModes.Mode3D;
     if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane)
     {
         this.DoListOfPlanesGUI();
         EditorGUI.BeginChangeCheck();
         this.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames);
         if (EditorGUI.EndChangeCheck())
         {
             EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType);
             if (this.m_PlaneVisualizationType == CollisionModuleUI.PlaneVizType.Solid)
             {
                 this.SyncVisualization();
             }
             else
             {
                 ParticleEffectUtils.ClearPlanes();
             }
         }
         EditorGUI.BeginChangeCheck();
         this.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, this.m_ScaleGrid, "f2");
         if (EditorGUI.EndChangeCheck())
         {
             this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid);
             EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
             this.SyncVisualization();
         }
     }
     else
     {
         collisionModes = (CollisionModuleUI.CollisionModes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, new string[]
         {
             "3D",
             "2D"
         });
     }
     EditorGUI.BeginChangeCheck();
     this.m_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, this.m_VisualizeBounds);
     if (EditorGUI.EndChangeCheck())
     {
         EditorPrefs.SetBool("VisualizeBounds", this.m_VisualizeBounds);
     }
     CollisionModuleUI.s_LastInteractedEditor = this;
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed);
     if (collisionTypes != CollisionModuleUI.CollisionTypes.World || collisionModes == CollisionModuleUI.CollisionModes.Mode2D)
     {
         ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale);
     }
     if (collisionTypes == CollisionModuleUI.CollisionTypes.World)
     {
         ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith);
         ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic);
         if (collisionModes == CollisionModuleUI.CollisionModes.Mode3D)
         {
             ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.interiorCollisions, this.m_InteriorCollisions);
         }
         ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes);
         ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings);
         if (this.m_Quality.intValue > 0)
         {
             ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize);
         }
     }
     ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages);
 }
 public void SetInt(string key, int value)
 {
     EditorPrefs.SetInt(key, value);
 }
示例#3
0
 public override void OnInspectorGUI(InitialModuleUI initial)
 {
     string[] options = new string[]
     {
         "Planes",
         "World"
     };
     EditorGUI.BeginChangeCheck();
     CollisionModuleUI.CollisionTypes collisionTypes = (CollisionModuleUI.CollisionTypes)ModuleUI.GUIPopup("", this.m_Type, options, new GUILayoutOption[0]);
     if (EditorGUI.EndChangeCheck())
     {
         this.SyncVisualization();
     }
     CollisionModuleUI.CollisionModes collisionModes = CollisionModuleUI.CollisionModes.Mode3D;
     if (collisionTypes == CollisionModuleUI.CollisionTypes.Plane)
     {
         this.DoListOfPlanesGUI();
         EditorGUI.BeginChangeCheck();
         CollisionModuleUI.m_PlaneVisualizationType = (CollisionModuleUI.PlaneVizType)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.visualization, (int)CollisionModuleUI.m_PlaneVisualizationType, this.m_PlaneVizTypeNames, new GUILayoutOption[0]);
         if (EditorGUI.EndChangeCheck())
         {
             EditorPrefs.SetInt("PlaneColisionVizType", (int)CollisionModuleUI.m_PlaneVisualizationType);
         }
         EditorGUI.BeginChangeCheck();
         CollisionModuleUI.m_ScaleGrid = ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.scalePlane, CollisionModuleUI.m_ScaleGrid, "f2", new GUILayoutOption[0]);
         if (EditorGUI.EndChangeCheck())
         {
             CollisionModuleUI.m_ScaleGrid = Mathf.Max(0f, CollisionModuleUI.m_ScaleGrid);
             EditorPrefs.SetFloat("ScalePlaneColision", CollisionModuleUI.m_ScaleGrid);
         }
         ModuleUI.GUIButtonGroup(CollisionModuleUI.s_Texts.sceneViewEditModes, CollisionModuleUI.s_Texts.toolContents, this.GetBounds(), this.m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor);
     }
     else
     {
         collisionModes = (CollisionModuleUI.CollisionModes)ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.collisionMode, this.m_CollisionMode, new string[]
         {
             "3D",
             "2D"
         }, new GUILayoutOption[0]);
     }
     EditorGUI.BeginChangeCheck();
     CollisionModuleUI.s_VisualizeBounds = ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.visualizeBounds, CollisionModuleUI.s_VisualizeBounds, new GUILayoutOption[0]);
     if (EditorGUI.EndChangeCheck())
     {
         EditorPrefs.SetBool("VisualizeBounds", CollisionModuleUI.s_VisualizeBounds);
     }
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]);
     ModuleUI.GUIMinMaxCurve(CollisionModuleUI.s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]);
     ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]);
     if (collisionTypes == CollisionModuleUI.CollisionTypes.World)
     {
         ModuleUI.GUILayerMask(CollisionModuleUI.s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]);
         if (collisionModes == CollisionModuleUI.CollisionModes.Mode3D)
         {
             ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.interiorCollisions, this.m_InteriorCollisions, new GUILayoutOption[0]);
         }
         ModuleUI.GUIInt(CollisionModuleUI.s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]);
         ModuleUI.GUIPopup(CollisionModuleUI.s_Texts.quality, this.m_Quality, CollisionModuleUI.s_Texts.qualitySettings, new GUILayoutOption[0]);
         if (this.m_Quality.intValue == 0)
         {
             ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]);
         }
         else
         {
             ModuleUI.GUIFloat(CollisionModuleUI.s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]);
         }
     }
     ModuleUI.GUIToggle(CollisionModuleUI.s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]);
 }
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            CollisionTypes type = (CollisionTypes)GUIPopup(s_Texts.collisionType, m_Type, s_Texts.collisionTypes);

            if (EditorGUI.EndChangeCheck())
            {
                SyncVisualization();
            }

            if (type == CollisionTypes.Plane)
            {
                DoListOfPlanesGUI();

                EditorGUI.BeginChangeCheck();
                m_PlaneVisualizationType = (PlaneVizType)GUIPopup(s_Texts.visualization, (int)m_PlaneVisualizationType, s_Texts.planeVizTypes);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)m_PlaneVisualizationType);
                }

                EditorGUI.BeginChangeCheck();
                m_ScaleGrid = GUIFloat(s_Texts.scalePlane, m_ScaleGrid, "f2");
                if (EditorGUI.EndChangeCheck())
                {
                    m_ScaleGrid = Mathf.Max(0f, m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", m_ScaleGrid);
                }

                GUIButtonGroup(s_Texts.sceneViewEditModes, s_Texts.toolContents, GetBounds, m_ParticleSystemUI.m_ParticleEffectUI.m_Owner.customEditor);
            }
            else
            {
                GUIPopup(s_Texts.collisionMode, m_CollisionMode, s_Texts.collisionModes);
            }

            GUIMinMaxCurve(s_Texts.dampen, m_Dampen);
            GUIMinMaxCurve(s_Texts.bounce, m_Bounce);
            GUIMinMaxCurve(s_Texts.lifetimeLoss, m_LifetimeLossOnCollision);
            GUIFloat(s_Texts.minKillSpeed, m_MinKillSpeed);
            GUIFloat(s_Texts.maxKillSpeed, m_MaxKillSpeed);
            GUIFloat(s_Texts.radiusScale, m_RadiusScale);

            if (type == CollisionTypes.World)
            {
                GUIPopup(s_Texts.quality, m_Quality, s_Texts.qualitySettings);
                EditorGUI.indentLevel++;
                GUILayerMask(s_Texts.collidesWith, m_CollidesWith);
                GUIInt(s_Texts.maxCollisionShapes, m_MaxCollisionShapes);

                if (m_Quality.intValue == 0)
                {
                    GUIToggle(s_Texts.collidesWithDynamic, m_CollidesWithDynamic);
                }
                else
                {
                    GUIFloat(s_Texts.voxelSize, m_VoxelSize);
                }

                EditorGUI.indentLevel--;

                GUIFloat(s_Texts.colliderForce, m_ColliderForce);
                EditorGUI.indentLevel++;
                GUIToggle(s_Texts.multiplyColliderForceByCollisionAngle, m_MultiplyColliderForceByCollisionAngle);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSpeed, m_MultiplyColliderForceByParticleSpeed);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSize, m_MultiplyColliderForceByParticleSize);
                EditorGUI.indentLevel--;
            }

            GUIToggle(s_Texts.collisionMessages, m_CollisionMessages);

            EditorGUI.BeginChangeCheck();
            s_VisualizeBounds = GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
            }
        }
示例#5
0
 private static void SaveProjectPrefModeIndex(int modeIndex)
 {
     EditorPrefs.SetInt(GetProjectPrefKeyName(k_ModeIndexKeyName), modeIndex);
 }
示例#6
0
        override public void OnInspectorGUI(InitialModuleUI initial)
        {
            EditorGUI.BeginChangeCheck();
            CollisionTypes type = (CollisionTypes)GUIPopup(s_Texts.collisionType, m_Type, s_Texts.collisionTypes);

            if (EditorGUI.EndChangeCheck())
            {
                ToolManager.RefreshAvailableTools();
            }

            if (type == CollisionTypes.Plane)
            {
                DoListOfPlanesGUI();
            }
            else
            {
                GUIPopup(s_Texts.collisionMode, m_CollisionMode, s_Texts.collisionModes);
            }

            GUIMinMaxCurve(s_Texts.dampen, m_Dampen);
            GUIMinMaxCurve(s_Texts.bounce, m_Bounce);
            GUIMinMaxCurve(s_Texts.lifetimeLoss, m_LifetimeLossOnCollision);
            GUIFloat(s_Texts.minKillSpeed, m_MinKillSpeed);
            GUIFloat(s_Texts.maxKillSpeed, m_MaxKillSpeed);
            GUIFloat(s_Texts.radiusScale, m_RadiusScale);

            if (type == CollisionTypes.World)
            {
                GUIPopup(s_Texts.quality, m_Quality, s_Texts.qualitySettings);
                EditorGUI.indentLevel++;
                GUILayerMask(s_Texts.collidesWith, m_CollidesWith);
                GUIInt(s_Texts.maxCollisionShapes, m_MaxCollisionShapes);

                if (m_Quality.intValue == 0)
                {
                    GUIToggle(s_Texts.collidesWithDynamic, m_CollidesWithDynamic);
                }
                else
                {
                    GUIFloat(s_Texts.voxelSize, m_VoxelSize);
                }

                EditorGUI.indentLevel--;

                GUIFloat(s_Texts.colliderForce, m_ColliderForce);
                EditorGUI.indentLevel++;
                GUIToggle(s_Texts.multiplyColliderForceByCollisionAngle, m_MultiplyColliderForceByCollisionAngle);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSpeed, m_MultiplyColliderForceByParticleSpeed);
                GUIToggle(s_Texts.multiplyColliderForceByParticleSize, m_MultiplyColliderForceByParticleSize);
                EditorGUI.indentLevel--;
            }

            GUIToggle(s_Texts.collisionMessages, m_CollisionMessages);

            if (EditorGUIUtility.comparisonViewMode == EditorGUIUtility.ComparisonViewMode.None)
            {
                EditorGUILayout.BeginVertical("GroupBox");

                if (type == CollisionTypes.Plane)
                {
                    var editorTools = new List <EditorTool>(2);
                    EditorToolManager.GetComponentTools(x => x.GetEditor <EditorTool>() is CollisionModuleTransformTool, editorTools, true);

                    GUILayout.BeginHorizontal();
                    EditorGUILayout.PrefixLabel(s_Texts.sceneTools, ParticleSystemStyles.Get().label, ParticleSystemStyles.Get().label);
                    EditorGUILayout.EditorToolbar(editorTools);
                    GUILayout.EndHorizontal();

                    EditorGUILayout.Space();

                    EditorGUI.BeginChangeCheck();
                    m_PlaneVisualizationType = (PlaneVizType)GUIPopup(s_Texts.visualization, (int)m_PlaneVisualizationType, s_Texts.planeVizTypes);
                    if (EditorGUI.EndChangeCheck())
                    {
                        EditorPrefs.SetInt("PlaneColisionVizType", (int)m_PlaneVisualizationType);
                    }

                    EditorGUI.BeginChangeCheck();
                    m_ScaleGrid = GUIFloat(s_Texts.scalePlane, m_ScaleGrid, "f2");
                    if (EditorGUI.EndChangeCheck())
                    {
                        m_ScaleGrid = Mathf.Max(0f, m_ScaleGrid);
                        EditorPrefs.SetFloat("ScalePlaneColision", m_ScaleGrid);
                    }
                }
                else
                {
                    GUILayout.Label(s_Texts.sceneTools, ParticleSystemStyles.Get().label);
                }

                EditorGUI.BeginChangeCheck();
                s_VisualizeBounds = GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds);
                if (EditorGUI.EndChangeCheck())
                {
                    EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
                }

                EditorGUILayout.EndVertical();
            }
        }
示例#7
0
        public override void OnInspectorGUI(ParticleSystem s)
        {
            if (s_Texts == null)
            {
                s_Texts = new Texts();
            }
            string[] options = new string[] { "Planes", "World" };
            EditorGUI.BeginChangeCheck();
            CollisionTypes types = (CollisionTypes)ModuleUI.GUIPopup("", this.m_Type, options, new GUILayoutOption[0]);
            bool           flag  = EditorGUI.EndChangeCheck();
            CollisionModes modes = CollisionModes.Mode3D;

            if (types == CollisionTypes.Plane)
            {
                this.DoListOfPlanesGUI();
                EditorGUI.BeginChangeCheck();
                this.m_PlaneVisualizationType = (PlaneVizType)ModuleUI.GUIPopup(s_Texts.visualization, (int)this.m_PlaneVisualizationType, this.m_PlaneVizTypeNames, new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck() || flag)
                {
                    EditorPrefs.SetInt("PlaneColisionVizType", (int)this.m_PlaneVisualizationType);
                    if (this.m_PlaneVisualizationType == PlaneVizType.Solid)
                    {
                        this.SyncVisualization();
                    }
                    else
                    {
                        ParticleEffectUtils.ClearPlanes();
                    }
                }
                EditorGUI.BeginChangeCheck();
                this.m_ScaleGrid = ModuleUI.GUIFloat(s_Texts.scalePlane, this.m_ScaleGrid, "f2", new GUILayoutOption[0]);
                if (EditorGUI.EndChangeCheck())
                {
                    this.m_ScaleGrid = Mathf.Max(0f, this.m_ScaleGrid);
                    EditorPrefs.SetFloat("ScalePlaneColision", this.m_ScaleGrid);
                    this.SyncVisualization();
                }
            }
            else
            {
                ParticleEffectUtils.ClearPlanes();
                string[] textArray2 = new string[] { "3D", "2D" };
                modes = (CollisionModes)ModuleUI.GUIPopup(s_Texts.collisionMode, this.m_CollisionMode, textArray2, new GUILayoutOption[0]);
            }
            EditorGUI.BeginChangeCheck();
            s_VisualizeBounds = ModuleUI.GUIToggle(s_Texts.visualizeBounds, s_VisualizeBounds, new GUILayoutOption[0]);
            if (EditorGUI.EndChangeCheck())
            {
                EditorPrefs.SetBool("VisualizeBounds", s_VisualizeBounds);
            }
            ModuleUI.GUIMinMaxCurve(s_Texts.dampen, this.m_Dampen, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(s_Texts.bounce, this.m_Bounce, new GUILayoutOption[0]);
            ModuleUI.GUIMinMaxCurve(s_Texts.lifetimeLoss, this.m_LifetimeLossOnCollision, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(s_Texts.minKillSpeed, this.m_MinKillSpeed, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(s_Texts.maxKillSpeed, this.m_MaxKillSpeed, new GUILayoutOption[0]);
            ModuleUI.GUIFloat(s_Texts.radiusScale, this.m_RadiusScale, new GUILayoutOption[0]);
            if (types == CollisionTypes.World)
            {
                ModuleUI.GUILayerMask(s_Texts.collidesWith, this.m_CollidesWith, new GUILayoutOption[0]);
                if (modes == CollisionModes.Mode3D)
                {
                    ModuleUI.GUIToggle(s_Texts.interiorCollisions, this.m_InteriorCollisions, new GUILayoutOption[0]);
                }
                ModuleUI.GUIInt(s_Texts.maxCollisionShapes, this.m_MaxCollisionShapes, new GUILayoutOption[0]);
                ModuleUI.GUIPopup(s_Texts.quality, this.m_Quality, s_Texts.qualitySettings, new GUILayoutOption[0]);
                if (this.m_Quality.intValue == 0)
                {
                    ModuleUI.GUIToggle(s_Texts.collidesWithDynamic, this.m_CollidesWithDynamic, new GUILayoutOption[0]);
                }
                else
                {
                    ModuleUI.GUIFloat(s_Texts.voxelSize, this.m_VoxelSize, new GUILayoutOption[0]);
                }
            }
            ModuleUI.GUIToggle(s_Texts.collisionMessages, this.m_CollisionMessages, new GUILayoutOption[0]);
        }