public void OnExposureSlider() { if (s_Styles == null) { s_Styles = new Styles(); } m_ExposureSliderValue = EditorGUIInternal.ExposureSlider(m_ExposureSliderValue, ref m_ExposureSliderMax, s_Styles.previewSlider); }
private void DrawPreviewSettings() { using (new EditorGUI.DisabledScope(!SelectedTextureTypeNeedsExposureControl())) { m_ExposureSliderValue = EditorGUIInternal.ExposureSlider(m_ExposureSliderValue, ref m_ExposureSliderMax, EditorStyles.toolbarSlider); } m_ShowUVOverlay = GUILayout.Toggle(m_ShowUVOverlay, Styles.UVOverlayIcon, EditorStyles.toolbarButton); Rect dropRect = GUILayoutUtility.GetRect(14, 160, EditorGUI.kWindowToolbarHeight, EditorGUI.kWindowToolbarHeight); GUIContent[] options = isRealtimeLightmap ? Styles.RealtimePreviewTextureOptions : Styles.BakedPreviewTextureOptions; GITextureType[] types = isRealtimeLightmap ? kRealtimePreviewTextureTypes : kBakedPreviewTextureTypes; if ((m_SelectedPreviewTextureOptionIndex < 0 || m_SelectedPreviewTextureOptionIndex >= options.Length) || !LightmapVisualizationUtility.IsTextureTypeEnabled(types[m_SelectedPreviewTextureOptionIndex])) { m_SelectedPreviewTextureOptionIndex = 0; } if (EditorGUI.DropdownButton(dropRect, options[m_SelectedPreviewTextureOptionIndex], FocusType.Passive, EditorStyles.toolbarDropDownRight)) { GenericMenu menu = new GenericMenu(); for (int i = 0; i < options.Length; i++) { if (LightmapVisualizationUtility.IsTextureTypeEnabled(types[i])) { menu.AddItem(options[i], m_SelectedPreviewTextureOptionIndex == i, SelectPreviewTextureIndex, options.ElementAt(i)); } else { menu.AddDisabledItem(options.ElementAt(i)); } } menu.DropDown(dropRect); } }
public override void OnPreviewSettings() { if (IsCubemap()) { m_CubemapPreview.OnPreviewSettings(targets); return; } if (IsTexture2DArray() && !SystemInfo.supports2DArrayTextures) { return; } if (s_Styles == null) { s_Styles = new Styles(); } // TextureInspector code is reused for RenderTexture and Cubemap inspectors. // Make sure we can handle the situation where target is just a Texture and // not a Texture2D. It's also used for large popups for mini texture fields, // and while it's being shown the actual texture object might disappear -- // make sure to handle null targets. Texture tex = target as Texture; bool alphaOnly = false; bool hasAlpha = true; bool needsExposureControl = false; int mipCount = 1; if (target is Texture2D) { alphaOnly = true; hasAlpha = false; } foreach (Texture t in targets) { if (t == null) // texture might have disappeared while we're showing this in a preview popup { continue; } mipCount = Mathf.Max(mipCount, TextureUtil.GetMipmapCount(t)); if (t is Texture2D) { TextureFormat format = (t as Texture2D).format; TextureUsageMode mode = TextureUtil.GetUsageMode(t); if (!TextureUtil.IsAlphaOnlyTextureFormat(format)) { alphaOnly = false; } if (TextureUtil.HasAlphaTextureFormat(format)) { if (mode == TextureUsageMode.Default) // all other texture usage modes don't displayable alpha { hasAlpha = true; } } if (TextureUtil.NeedsExposureControl(t)) { needsExposureControl = true; } } } List <PreviewMode> previewCandidates = new List <PreviewMode>(5); previewCandidates.Add(PreviewMode.RGB); previewCandidates.Add(PreviewMode.R); previewCandidates.Add(PreviewMode.G); previewCandidates.Add(PreviewMode.B); previewCandidates.Add(PreviewMode.A); if (alphaOnly) { previewCandidates.Clear(); previewCandidates.Add(PreviewMode.A); m_PreviewMode = PreviewMode.A; } else if (!hasAlpha) { previewCandidates.Remove(PreviewMode.A); } if (previewCandidates.Count > 1 && tex != null && !IsNormalMap(tex)) { int selectedIndex = previewCandidates.IndexOf(m_PreviewMode); if (selectedIndex == -1) { selectedIndex = 0; } if (previewCandidates.Contains(PreviewMode.RGB)) { m_PreviewMode = GUILayout.Toggle(m_PreviewMode == PreviewMode.RGB, s_Styles.previewButtonContents[0], s_Styles.toolbarButton) ? PreviewMode.RGB : m_PreviewMode; } if (previewCandidates.Contains(PreviewMode.R)) { m_PreviewMode = GUILayout.Toggle(m_PreviewMode == PreviewMode.R, s_Styles.previewButtonContents[1], s_Styles.toolbarButton) ? PreviewMode.R : m_PreviewMode; } if (previewCandidates.Contains(PreviewMode.G)) { m_PreviewMode = GUILayout.Toggle(m_PreviewMode == PreviewMode.G, s_Styles.previewButtonContents[2], s_Styles.toolbarButton) ? PreviewMode.G : m_PreviewMode; } if (previewCandidates.Contains(PreviewMode.B)) { m_PreviewMode = GUILayout.Toggle(m_PreviewMode == PreviewMode.B, s_Styles.previewButtonContents[3], s_Styles.toolbarButton) ? PreviewMode.B : m_PreviewMode; } if (previewCandidates.Contains(PreviewMode.A)) { m_PreviewMode = GUILayout.Toggle(m_PreviewMode == PreviewMode.A, s_Styles.previewButtonContents[4], s_Styles.toolbarButton) ? PreviewMode.A : m_PreviewMode; } } if (needsExposureControl) { m_ExposureSliderValue = EditorGUIInternal.ExposureSlider(m_ExposureSliderValue, ref m_ExposureSliderMax, s_Styles.previewSlider); } if (mipCount > 1) { GUILayout.Box(s_Styles.smallZoom, s_Styles.previewLabel); GUI.changed = false; m_MipLevel = Mathf.Round(GUILayout.HorizontalSlider(m_MipLevel, mipCount - 1, 0, s_Styles.previewSlider, s_Styles.previewSliderThumb, GUILayout.MaxWidth(64))); //For now, we don't have mipmaps smaller than the tile size when using VT. if (EditorGUI.UseVTMaterial(tex)) { int numMipsOfTile = (int)Mathf.Log(VirtualTexturing.EditorHelpers.tileSize, 2) + 1; m_MipLevel = Mathf.Min(m_MipLevel, Mathf.Max(mipCount - numMipsOfTile, 0)); } GUILayout.Box(s_Styles.largeZoom, s_Styles.previewLabel); } }
public void OnPreviewSettings(Object[] targets) { if (!ShaderUtil.hardwareSupportsRectRenderTexture) { return; } GUI.enabled = true; InitPreview(); bool showMode = true; bool alphaOnly = true; //@TODO: Share some code with texture inspector??? bool hasAlpha = false; bool needsExposureControl = false; int mipCount = 8; foreach (Texture t2 in targets) { mipCount = Mathf.Max(mipCount, TextureUtil.GetMipmapCount(t2)); Cubemap cubemap = t2 as Cubemap; if (cubemap) { TextureFormat format = cubemap.format; if (!TextureUtil.IsAlphaOnlyTextureFormat(format)) { alphaOnly = false; } if (TextureUtil.HasAlphaTextureFormat(format)) { TextureUsageMode mode = TextureUtil.GetUsageMode(t2); if (mode == TextureUsageMode.Default) // all other texture usage modes don't displayable alpha { hasAlpha = true; } } if (TextureUtil.NeedsExposureControl(t2)) { needsExposureControl = true; } } else { hasAlpha = true; alphaOnly = false; } } if (alphaOnly) { m_PreviewType = PreviewType.Alpha; showMode = false; } else if (!hasAlpha) { m_PreviewType = PreviewType.RGB; showMode = false; } if (showMode) { GUIContent[] kPreviewIcons = { Styles.RGBIcon, Styles.alphaIcon }; int index = (int)m_PreviewType; if (GUILayout.Button(kPreviewIcons[index], Styles.preButton)) { m_PreviewType = (PreviewType)(++index % kPreviewIcons.Length); } } if (needsExposureControl) { m_ExposureSliderValue = EditorGUIInternal.ExposureSlider(m_ExposureSliderValue, ref m_ExposureSliderMax, Styles.preSlider); } GUI.enabled = (mipCount != 1); GUILayout.Box(Styles.smallZoom, Styles.preLabel); GUI.changed = false; m_MipLevel = Mathf.Round(GUILayout.HorizontalSlider(m_MipLevel, mipCount - 1, 0, Styles.preSlider, Styles.preSliderThumb, GUILayout.MaxWidth(64))); GUILayout.Box(Styles.largeZoom, Styles.preLabel); GUI.enabled = true; }