internal static void FinalizePlaymodeLayout() { if (EditorApplicationLayout.m_GameView != null) { if (EditorApplicationLayout.m_RootSplit != null) { WindowLayout.MaximizePresent(EditorApplicationLayout.m_GameView, EditorApplicationLayout.m_RootSplit); } EditorApplicationLayout.m_GameView.m_Parent.ClearStartView(); } EditorApplicationLayout.Clear(); }