protected override void Init() { if (this.m_X != null) return; if (ClampVelocityModuleUI.s_Texts == null) ClampVelocityModuleUI.s_Texts = new ClampVelocityModuleUI.Texts(); this.m_X = new SerializedMinMaxCurve((ModuleUI) this, ClampVelocityModuleUI.s_Texts.x, "x", ModuleUI.kUseSignedRange); this.m_Y = new SerializedMinMaxCurve((ModuleUI) this, ClampVelocityModuleUI.s_Texts.y, "y", ModuleUI.kUseSignedRange); this.m_Z = new SerializedMinMaxCurve((ModuleUI) this, ClampVelocityModuleUI.s_Texts.z, "z", ModuleUI.kUseSignedRange); this.m_Magnitude = new SerializedMinMaxCurve((ModuleUI) this, ClampVelocityModuleUI.s_Texts.magnitude, "magnitude"); this.m_SeparateAxes = this.GetProperty("separateAxis"); this.m_InWorldSpace = this.GetProperty("inWorldSpace"); this.m_Dampen = this.GetProperty("dampen"); }
protected override void Init() { if (this.m_X == null) { if (ClampVelocityModuleUI.s_Texts == null) { ClampVelocityModuleUI.s_Texts = new ClampVelocityModuleUI.Texts(); } this.m_X = new SerializedMinMaxCurve(this, ClampVelocityModuleUI.s_Texts.x, "x"); this.m_Y = new SerializedMinMaxCurve(this, ClampVelocityModuleUI.s_Texts.y, "y"); this.m_Z = new SerializedMinMaxCurve(this, ClampVelocityModuleUI.s_Texts.z, "z"); this.m_Magnitude = new SerializedMinMaxCurve(this, ClampVelocityModuleUI.s_Texts.magnitude, "magnitude"); this.m_SeparateAxes = base.GetProperty("separateAxis"); this.m_InWorldSpace = base.GetProperty("inWorldSpace"); this.m_Dampen = base.GetProperty("dampen"); } }
protected override void Init() { if (this.m_X != null) { return; } if (ClampVelocityModuleUI.s_Texts == null) { ClampVelocityModuleUI.s_Texts = new ClampVelocityModuleUI.Texts(); } this.m_X = new SerializedMinMaxCurve((ModuleUI)this, ClampVelocityModuleUI.s_Texts.x, "x", ModuleUI.kUseSignedRange); this.m_Y = new SerializedMinMaxCurve((ModuleUI)this, ClampVelocityModuleUI.s_Texts.y, "y", ModuleUI.kUseSignedRange); this.m_Z = new SerializedMinMaxCurve((ModuleUI)this, ClampVelocityModuleUI.s_Texts.z, "z", ModuleUI.kUseSignedRange); this.m_Magnitude = new SerializedMinMaxCurve((ModuleUI)this, ClampVelocityModuleUI.s_Texts.magnitude, "magnitude"); this.m_SeparateAxes = this.GetProperty("separateAxis"); this.m_InWorldSpace = this.GetProperty("inWorldSpace"); this.m_Dampen = this.GetProperty("dampen"); }