SizeHandle() private static method

private static SizeHandle ( Vector3 localPos, Vector3 localPullDir, Matrix4x4 matrix, bool isEdgeHandle ) : float
localPos Vector3
localPullDir Vector3
matrix UnityEngine.Matrix4x4
isEdgeHandle bool
return float
        public void OnSceneGUI()
        {
            bool            flag   = GUIUtility.hotControl == this.m_HandleControlID;
            CapsuleCollider target = (CapsuleCollider)this.target;
            Color           color  = Handles.color;

            Handles.color = !target.enabled ? Handles.s_ColliderHandleColorDisabled : Handles.s_ColliderHandleColor;
            bool enabled = GUI.enabled;

            if (!this.editingCollider && !flag)
            {
                GUI.enabled   = false;
                Handles.color = new Color(1f, 0.0f, 0.0f, 1f / 1000f);
            }
            Vector3   capsuleExtents = ColliderUtil.GetCapsuleExtents(target);
            float     num1           = capsuleExtents.y + 2f * capsuleExtents.x;
            float     x = capsuleExtents.x;
            Matrix4x4 capsuleTransform = ColliderUtil.CalculateCapsuleTransform(target);
            int       hotControl       = GUIUtility.hotControl;
            float     height           = target.height;
            Vector3   localPos         = Vector3.left * num1 * 0.5f;
            float     num2             = CapsuleColliderEditor.SizeHandle(localPos, Vector3.left, capsuleTransform, true);

            if (!GUI.changed)
            {
                num2 = CapsuleColliderEditor.SizeHandle(-localPos, Vector3.right, capsuleTransform, true);
            }
            if (GUI.changed)
            {
                float num3 = num1 / target.height;
                height += num2 / num3;
            }
            float radius = target.radius;
            float num4   = CapsuleColliderEditor.SizeHandle(Vector3.forward * x, Vector3.forward, capsuleTransform, true);

            if (!GUI.changed)
            {
                num4 = CapsuleColliderEditor.SizeHandle(-Vector3.forward * x, -Vector3.forward, capsuleTransform, true);
            }
            if (!GUI.changed)
            {
                num4 = CapsuleColliderEditor.SizeHandle(Vector3.up * x, Vector3.up, capsuleTransform, true);
            }
            if (!GUI.changed)
            {
                num4 = CapsuleColliderEditor.SizeHandle(-Vector3.up * x, -Vector3.up, capsuleTransform, true);
            }
            if (GUI.changed)
            {
                float num3 = Mathf.Max(capsuleExtents.z / target.radius, capsuleExtents.x / target.radius);
                radius += num4 / num3;
            }
            if (hotControl != GUIUtility.hotControl && GUIUtility.hotControl != 0)
            {
                this.m_HandleControlID = GUIUtility.hotControl;
            }
            if (GUI.changed)
            {
                Undo.RecordObject((Object)target, "Modify Capsule Collider");
                target.radius = Mathf.Max(radius, 1E-05f);
                target.height = Mathf.Max(height, 1E-05f);
            }
            Handles.color = color;
            GUI.enabled   = enabled;
        }
        public void OnSceneGUI()
        {
            bool            flag            = GUIUtility.hotControl == this.m_HandleControlID;
            CapsuleCollider capsuleCollider = (CapsuleCollider)base.target;
            Color           color           = Handles.color;

            if (capsuleCollider.enabled)
            {
                Handles.color = Handles.s_ColliderHandleColor;
            }
            else
            {
                Handles.color = Handles.s_ColliderHandleColorDisabled;
            }
            bool enabled = GUI.enabled;

            if (!base.editingCollider && !flag)
            {
                GUI.enabled   = false;
                Handles.color = new Color(1f, 0f, 0f, 0.001f);
            }
            Vector3   capsuleExtents = ColliderUtil.GetCapsuleExtents(capsuleCollider);
            float     num            = capsuleExtents.y + 2f * capsuleExtents.x;
            float     x          = capsuleExtents.x;
            Matrix4x4 matrix     = ColliderUtil.CalculateCapsuleTransform(capsuleCollider);
            int       hotControl = GUIUtility.hotControl;
            float     num2       = capsuleCollider.height;
            Vector3   vector     = Vector3.left * num * 0.5f;
            float     num3       = CapsuleColliderEditor.SizeHandle(vector, Vector3.left, matrix, true);

            if (!GUI.changed)
            {
                num3 = CapsuleColliderEditor.SizeHandle(-vector, Vector3.right, matrix, true);
            }
            if (GUI.changed)
            {
                float num4 = num / capsuleCollider.height;
                num2 += num3 / num4;
            }
            float num5 = capsuleCollider.radius;

            num3 = CapsuleColliderEditor.SizeHandle(Vector3.forward * x, Vector3.forward, matrix, true);
            if (!GUI.changed)
            {
                num3 = CapsuleColliderEditor.SizeHandle(-Vector3.forward * x, -Vector3.forward, matrix, true);
            }
            if (!GUI.changed)
            {
                num3 = CapsuleColliderEditor.SizeHandle(Vector3.up * x, Vector3.up, matrix, true);
            }
            if (!GUI.changed)
            {
                num3 = CapsuleColliderEditor.SizeHandle(-Vector3.up * x, -Vector3.up, matrix, true);
            }
            if (GUI.changed)
            {
                float num6 = Mathf.Max(capsuleExtents.z / capsuleCollider.radius, capsuleExtents.x / capsuleCollider.radius);
                num5 += num3 / num6;
            }
            if (hotControl != GUIUtility.hotControl && GUIUtility.hotControl != 0)
            {
                this.m_HandleControlID = GUIUtility.hotControl;
            }
            if (GUI.changed)
            {
                Undo.RecordObject(capsuleCollider, "Modify Capsule Collider");
                capsuleCollider.radius = Mathf.Max(num5, 1E-05f);
                capsuleCollider.height = Mathf.Max(num2, 1E-05f);
            }
            Handles.color = color;
            GUI.enabled   = enabled;
        }