public override void OnSceneGUI() { if (AvatarMappingEditor.s_Styles != null) { AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones, this.m_Bones); if (GUIUtility.hotControl == 0) { this.TransferPoseIfChanged(); } } }
public override void OnSceneGUI() { if (AvatarMappingEditor.s_Styles == null) { return; } AvatarSkeletonDrawer.DrawSkeleton(this.root, this.modelBones, this.m_Bones); if (GUIUtility.hotControl != 0) { return; } this.TransferPoseIfChanged(); }
public override void OnSceneGUI() { AvatarSkeletonDrawer.DrawSkeleton(this.root, this.modelBones); if ((UnityEngine.Object) this.gameObject == (UnityEngine.Object)null || (this.m_FocusedMuscle == -1 || (UnityEngine.Object)(this.gameObject.GetComponent(typeof(Animator)) as Animator) == (UnityEngine.Object)null)) { return; } int humanId = HumanTrait.BoneFromMuscle(this.m_FocusedMuscle); if (humanId == -1) { return; } this.DrawMuscleHandle(this.m_Bones[humanId].bone, humanId); }
public override void OnSceneGUI() { AvatarSkeletonDrawer.DrawSkeleton(base.root, base.modelBones); if (!(base.gameObject == null)) { Animator x = base.gameObject.GetComponent(typeof(Animator)) as Animator; if (this.m_FocusedMuscle != -1 && !(x == null)) { int num = HumanTrait.BoneFromMuscle(this.m_FocusedMuscle); if (num != -1) { this.DrawMuscleHandle(this.m_Bones[num].bone, num); } } } }
public override void OnSceneGUI() { AvatarSkeletonDrawer.DrawSkeleton(root, modelBones); if (gameObject == null) { return; } Animator animator = gameObject.GetComponent(typeof(Animator)) as Animator; if (m_FocusedMuscle == -1 || animator == null) { return; } int humanId = HumanTrait.BoneFromMuscle(m_FocusedMuscle); if (humanId != -1) { DrawMuscleHandle(m_Bones[humanId].bone, humanId); } }
public static void DrawSkeleton(Transform reference, Dictionary <Transform, bool> actualBones) { AvatarSkeletonDrawer.DrawSkeleton(reference, actualBones, null); }
public static void DrawSkeleton(Transform reference, Dictionary <Transform, bool> actualBones) { AvatarSkeletonDrawer.DrawSkeleton(reference, actualBones, (AvatarSetupTool.BoneWrapper[])null); }