GetCustomFilterProcessTime() private method

private GetCustomFilterProcessTime ( MonoBehaviour behaviour ) : int
behaviour UnityEngine.MonoBehaviour
return int
示例#1
0
        public void DrawAudioFilterGUI(MonoBehaviour behaviour)
        {
            int customFilterChannelCount = AudioUtil.GetCustomFilterChannelCount(behaviour);

            if (customFilterChannelCount > 0)
            {
                if (this.dataOut == null)
                {
                    this.dataOut = new EditorGUI.VUMeter.SmoothingData[customFilterChannelCount];
                }
                double num2 = ((double)AudioUtil.GetCustomFilterProcessTime(behaviour)) / 1000000.0;
                float  r    = ((float)num2) / ((((float)AudioSettings.outputSampleRate) / 1024f) / ((float)customFilterChannelCount));
                GUILayout.BeginHorizontal(new GUILayoutOption[0]);
                GUILayout.Space(13f);
                GUILayout.BeginVertical(new GUILayoutOption[0]);
                EditorGUILayout.Space();
                for (int i = 0; i < customFilterChannelCount; i++)
                {
                    GUILayoutOption[] optionArray1 = new GUILayoutOption[] { GUILayout.MinWidth(50f), GUILayout.Height(5f) };
                    EditorGUILayout.VUMeterHorizontal(AudioUtil.GetCustomFilterMaxOut(behaviour, i), ref this.dataOut[i], optionArray1);
                }
                GUILayout.EndVertical();
                Color color = GUI.color;
                GUI.color = new Color(r, 1f - r, 0f, 1f);
                GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.MinWidth(40f), GUILayout.Height(20f) };
                GUILayout.Box($"{num2:00.00}ms", options);
                GUI.color = color;
                GUILayout.EndHorizontal();
                EditorGUILayout.Space();
                GUIView.current.Repaint();
            }
        }
        public void DrawAudioFilterGUI(MonoBehaviour behaviour)
        {
            int channelCount = AudioUtil.GetCustomFilterChannelCount(behaviour);

            if (channelCount > 0)
            {
                if (dataOut == null)
                {
                    dataOut = new EditorGUI.VUMeter.SmoothingData[channelCount];
                }

                double ms    = (double)AudioUtil.GetCustomFilterProcessTime(behaviour) / 1000000.0; // ms
                float  limit = (float)ms / ((float)AudioSettings.outputSampleRate / 1024.0f / (float)channelCount);

                GUILayout.BeginHorizontal();
                GUILayout.Space(13);
                GUILayout.BeginVertical();
                EditorGUILayout.Space();
                for (int c = 0; c < channelCount; ++c)
                {
                    EditorGUILayout.VUMeterHorizontal(AudioUtil.GetCustomFilterMaxOut(behaviour, c), ref dataOut[c], GUILayout.MinWidth(50), GUILayout.Height(5));
                }
                GUILayout.EndVertical();
                Color old = GUI.color;
                GUI.color = new Color(limit, 1.0f - limit, 0.0f, 1.0f);
                GUILayout.Box(UnityString.Format("{0:00.00}ms", ms), GUILayout.MinWidth(40), GUILayout.Height(20));
                GUI.color = old;

                GUILayout.EndHorizontal();
                EditorGUILayout.Space();

                // force repaint
                GUIView.current.Repaint();
            }
        }
        public void DrawAudioFilterGUI(MonoBehaviour behaviour)
        {
            int filterChannelCount = AudioUtil.GetCustomFilterChannelCount(behaviour);

            if (filterChannelCount <= 0)
            {
                return;
            }
            if (this.dataOut == null)
            {
                this.dataOut = new EditorGUI.VUMeter.SmoothingData[filterChannelCount];
            }
            double num = (double)AudioUtil.GetCustomFilterProcessTime(behaviour) / 1000000.0;
            float  r   = (float)num / ((float)AudioSettings.outputSampleRate / 1024f / (float)filterChannelCount);

            GUILayout.BeginHorizontal();
            GUILayout.Space(13f);
            GUILayout.BeginVertical();
            EditorGUILayout.Space();
            for (int channel = 0; channel < filterChannelCount; ++channel)
            {
                EditorGUILayout.VUMeterHorizontal(AudioUtil.GetCustomFilterMaxOut(behaviour, channel), ref this.dataOut[channel], GUILayout.MinWidth(50f), GUILayout.Height(5f));
            }
            GUILayout.EndVertical();
            Color color = GUI.color;

            GUI.color = new Color(r, 1f - r, 0.0f, 1f);
            GUILayout.Box(string.Format("{0:00.00}ms", (object)num), new GUILayoutOption[2]
            {
                GUILayout.MinWidth(40f),
                GUILayout.Height(20f)
            });
            GUI.color = color;
            GUILayout.EndHorizontal();
            EditorGUILayout.Space();
            GUIView.current.Repaint();
        }