private void Export() { string fileName = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage"); if (fileName != string.Empty) { List <string> list = new List <string>(); foreach (AssetsItem item in this.m_Assets) { if (item.enabled != 0) { list.Add(item.guid); } } AssetServer.ExportPackage(list.ToArray(), fileName); base.Close(); GUIUtility.ExitGUI(); } }
private void Export() { string text = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage"); if (text != string.Empty) { List <string> list = new List <string>(); AssetsItem[] assets = this.m_assets; for (int i = 0; i < assets.Length; i++) { AssetsItem assetsItem = assets[i]; if (assetsItem.enabled != 0) { list.Add(assetsItem.guid); } } AssetServer.ExportPackage(list.ToArray(), text); base.Close(); GUIUtility.ExitGUI(); } }