ExportPackage() private static method

private static ExportPackage ( string guids, string fileName ) : void
guids string
fileName string
return void
示例#1
0
        private void Export()
        {
            string fileName = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage");

            if (fileName != string.Empty)
            {
                List <string> list = new List <string>();
                foreach (AssetsItem item in this.m_Assets)
                {
                    if (item.enabled != 0)
                    {
                        list.Add(item.guid);
                    }
                }
                AssetServer.ExportPackage(list.ToArray(), fileName);
                base.Close();
                GUIUtility.ExitGUI();
            }
        }
示例#2
0
        private void Export()
        {
            string text = EditorUtility.SaveFilePanel("Export package ...", string.Empty, string.Empty, "unitypackage");

            if (text != string.Empty)
            {
                List <string> list   = new List <string>();
                AssetsItem[]  assets = this.m_assets;
                for (int i = 0; i < assets.Length; i++)
                {
                    AssetsItem assetsItem = assets[i];
                    if (assetsItem.enabled != 0)
                    {
                        list.Add(assetsItem.guid);
                    }
                }
                AssetServer.ExportPackage(list.ToArray(), text);
                base.Close();
                GUIUtility.ExitGUI();
            }
        }