AddEvent() public method

public AddEvent ( float time, GameObject rootGameObject, AnimationClip animationClip ) : void
time float
rootGameObject UnityEngine.GameObject
animationClip UnityEngine.AnimationClip
return void
示例#1
0
 private void AddEventButtonOnGUI()
 {
     using (new EditorGUI.DisabledScope(!selection.animationIsEditable))
     {
         if (GUILayout.Button(AnimationWindowStyles.addEventContent, EditorStyles.toolbarButton))
         {
             m_Events.AddEvent(m_State.currentTime, selection.rootGameObject, selection.animationClip);
         }
     }
 }