public void EventLineContextMenuAdd(object obj) { AnimationEventTimeLine.EventLineContextMenuObject eventLineContextMenuObject = (AnimationEventTimeLine.EventLineContextMenuObject)obj; int index = AnimationEventPopup.Create(eventLineContextMenuObject.m_Animated, eventLineContextMenuObject.m_Clip, eventLineContextMenuObject.m_Time, this.m_Owner); this.Select(eventLineContextMenuObject.m_Clip, index); }
private void AddEventButtonOnGUI() { if (GUILayout.Button(AnimationWindowStyles.addEventContent, EditorStyles.toolbarButton, new GUILayoutOption[0])) { AnimationEventPopup.Create(this.m_State.activeRootGameObject, this.m_State.activeAnimationClip, this.m_State.currentTime, this.m_OwnerWindow); } }
public void AddEvent(AnimationWindowState state) { float time = ((float)state.frame) / state.frameRate; int index = AnimationEventPopup.Create(state.activeRootGameObject, state.activeAnimationClip, time, this.m_Owner); this.Select(state.activeAnimationClip, index); }
public void EventLineContextMenuAdd(object obj) { EventLineContextMenuObject obj2 = (EventLineContextMenuObject)obj; int index = AnimationEventPopup.Create(obj2.m_Animated, obj2.m_Clip, obj2.m_Time, this.m_Owner); this.Select(obj2.m_Clip, index); this.m_EventsSelected = new bool[AnimationUtility.GetAnimationEvents(obj2.m_Clip).Length]; this.m_EventsSelected[index] = true; }
public void EventLineContextMenuAdd(object obj) { AnimationEventTimeLine.EventLineContextMenuObject eventLineContextMenuObject = (AnimationEventTimeLine.EventLineContextMenuObject)obj; int num = AnimationEventPopup.Create(eventLineContextMenuObject.m_Animated, eventLineContextMenuObject.m_Clip, eventLineContextMenuObject.m_Time, this.m_Owner); this.Select(eventLineContextMenuObject.m_Clip, num); this.m_EventsSelected = new bool[AnimationUtility.GetAnimationEvents(eventLineContextMenuObject.m_Clip).Length]; this.m_EventsSelected[num] = true; }
private void AddEventButtonOnGUI() { if (this.m_State.policy != null && !this.m_State.policy.allowAddEvent) { return; } AnimationWindowSelectionItem selectedItem = this.m_State.selectedItem; if (selectedItem != null) { using (new EditorGUI.DisabledScope(!selectedItem.animationIsEditable)) { if (GUILayout.Button(AnimationWindowStyles.addEventContent, EditorStyles.toolbarButton, new GUILayoutOption[0])) { AnimationEventPopup.Create(selectedItem.rootGameObject, selectedItem.animationClip, this.m_State.currentTime - selectedItem.timeOffset, this.m_OwnerWindow); } } } }
public void AddEvent(float time, GameObject rootGameObject, AnimationClip animationClip) { int index = AnimationEventPopup.Create(rootGameObject, animationClip, time, this.m_Owner); this.Select(animationClip, index); }