private void InstallXcodePlugin(string buildToolsDir) { string path = this.PluginSourcePath(buildToolsDir); string str2 = Unsupported.ResolveSymlinks(kXcodePluginDestination); bool flag = Directory.Exists(kXcodePluginDestination); try { if (flag && !string.Equals(Path.GetFullPath(str2), Path.GetFullPath(path), StringComparison.InvariantCultureIgnoreCase)) { this.Log("Plugin points to wrong location. Removing.", new object[0]); Directory.Delete(kXcodePluginDestination); flag = false; } if (!flag) { Directory.CreateDirectory(Path.GetDirectoryName(kXcodePluginDestination)); Utils.SymlinkFileAbsolute(path, kXcodePluginDestination); XCodeUtils.TerminateXCode(); } } catch (Exception exception) { object[] param = new object[] { exception }; this.Log("{0}", param); UnityEngine.Debug.LogWarning("Could not install the Unity Xcode plugin. Automatic Build & Run won't be supported"); } }
public static IXcodeController CreateXcodeController() { if (XCodeUtils.GetXcodeMajorVersionNumber() < 8) { return(new XcodeController()); } return(new XcodeScriptingController()); }
public void CloseAllOpenUnityProjects(string buildToolsDirs, string projectPath) { XCodeUtils.LaunchXCode(); try { if (this.XcodeIsRunning()) { this.InstallXcodePlugin(buildToolsDirs); this.InternalCloseAllOpenUnityProjects(); } } catch (Exception exception) { object[] param = new object[] { exception }; this.Log("Close all open unity project in Xcode failed. {0}", param); } }
private bool LaunchAndWaitForXcode(string buildToolsDir) { this.InstallXcodePlugin(buildToolsDir); if (!XCodeUtils.CheckXCodeCompatibleWithPlugin(this.PluginSourcePath(buildToolsDir))) { UnityEngine.Debug.LogWarning("Unity xcode plugin has not current Xcode in its compatibility list.\n Please launch the project manually"); return(false); } if (!this.XcodeIsRunning() || !this.WaitForPluginStartup(10)) { this.Log("Terminating Xcode if running", new object[0]); XCodeUtils.TerminateXCode(); this.Log("Launching Xcode", new object[0]); XCodeUtils.LaunchXCode(); this.WaitForPluginStartup(30); } return(true); }
public void BuildProject(string projectPath) { XCodeUtils.BuildXCodeFromScript(projectPath); }
public void RunProject(string projectPath) { XCodeUtils.RunXCodeFromScript(projectPath); }
public void OpenProject(string projectPath) { XCodeUtils.OpenXCodeProjectWithPath(projectPath); }
public bool InitializeXcodeApplication(string buildToolsDir) => XCodeUtils.InitializeScriptingXcodeApplication();
public void CloseAllOpenUnityProjects(string buildToolsDir, string projectPath) { XCodeUtils.CloseAllXCodeProjectsWithPath(projectPath); }
public void CleanProject(string projectPath) { XCodeUtils.CleanXCodeFromScript(projectPath); }