/// <summary> /// 用unity自带的打包api设置info.plist /// </summary> /// <param name="pathToBuiltProject"></param> private static void EditInfoPlistWithUnity(string pathToBuiltProject) { string plistPath = pathToBuiltProject + "/Info.plist"; UnityEditor.iOS.Xcode.Custom.PlistDocument plist = new UnityEditor.iOS.Xcode.Custom.PlistDocument(); plist.ReadFromString(File.ReadAllText(plistPath)); UnityEditor.iOS.Xcode.Custom.PlistElementDict rootDict = plist.root; packageManager.EditInfoPlistWithUnity(rootDict); plist.WriteToFile(plistPath); }