private static string CalculateAboutWindowLabel() { string result; if (!UnityVSSupport.IsUnityVSEnabled()) { result = ""; } else { Assembly assembly = AppDomain.CurrentDomain.GetAssemblies().FirstOrDefault((Assembly a) => a.Location == UnityVSSupport.s_UnityVSBridgeToLoad); if (assembly == null) { result = ""; } else { StringBuilder stringBuilder = new StringBuilder("Microsoft Visual Studio Tools for Unity "); stringBuilder.Append(assembly.GetName().Version); stringBuilder.Append(" enabled"); result = stringBuilder.ToString(); } } return(result); }
/// <summary> /// Callback from AssetPostprocessor which is called after CSProj file(s) are generated. /// </summary> public static void OnGeneratedCSProjectFiles() { if (!UnityVSSupport.IsUnityVSEnabled()) { return; } try { var projectDir = Directory.GetCurrentDirectory(); var projectFiles = Directory.GetFiles(projectDir, string.Format("*{0}", SolutionSynchronizer.GetProjectExtension(ScriptingLanguage.CSharp)), SearchOption.TopDirectoryOnly); foreach (string projectFile in projectFiles) { var file = projectFile.Substring(projectDir.Length + 1); ReplacePathsInProjectFile(file, projectDir); } } catch (Exception e) { UnityEngine.Debug.LogWarning("Post processing of CS project files failed, reason: " + e.Message); } }
public static void OnGeneratedCSProjectFiles() { if (UnityVSSupport.IsUnityVSEnabled()) { try { string currentDirectory = Directory.GetCurrentDirectory(); string[] files = Directory.GetFiles(currentDirectory, string.Format("*{0}", SolutionSynchronizer.GetProjectExtension(ScriptingLanguage.CSharp)), SearchOption.TopDirectoryOnly); string[] array = files; for (int i = 0; i < array.Length; i++) { string text = array[i]; string projectFile = text.Substring(currentDirectory.Length + 1); SolutionPostProcessor.ReplacePathsInProjectFile(projectFile, currentDirectory); } } catch (Exception ex) { Debug.LogWarning("Post processing of CS project files failed, reason: " + ex.Message); } } }