private void SyncSolution(IEnumerable <MonoIsland> islands)
 {
     SolutionSynchronizer.SyncFileIfNotChanged(this.SolutionFile(), this.SolutionText(islands, SolutionSynchronizer.ModeForCurrentExternalEditor()));
 }
 private void SyncProject(MonoIsland island, string otherAssetsProjectPart)
 {
     SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island), this.ProjectText(island, SolutionSynchronizer.ModeForCurrentExternalEditor(), otherAssetsProjectPart));
 }
 private void SyncProject(MonoIsland island, string otherAssetsProjectPart)
 {
     SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island, false), this.ProjectText(island, false, otherAssetsProjectPart));
     SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island, true), this.ProjectText(island, true, otherAssetsProjectPart));
 }
 private void SyncSolution(IEnumerable <MonoIsland> islands)
 {
     SolutionSynchronizer.SyncFileIfNotChanged(this.SolutionFile(false), this.SolutionText(islands, false));
     SolutionSynchronizer.SyncFileIfNotChanged(this.SolutionFile(true), this.SolutionText(islands, true));
 }
示例#5
0
 private void SyncProject(MonoIsland island, Dictionary <string, string> allAssetsProjectParts, string[] additionalDefines, List <MonoIsland> allProjectIslands)
 {
     SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island), this.ProjectText(island, SolutionSynchronizer.ModeForCurrentExternalEditor(), allAssetsProjectParts, additionalDefines, allProjectIslands));
 }