private void SyncSolution(IEnumerable <MonoIsland> islands) { SolutionSynchronizer.SyncFileIfNotChanged(this.SolutionFile(), this.SolutionText(islands, SolutionSynchronizer.ModeForCurrentExternalEditor())); }
private void SyncProject(MonoIsland island, string otherAssetsProjectPart) { SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island), this.ProjectText(island, SolutionSynchronizer.ModeForCurrentExternalEditor(), otherAssetsProjectPart)); }
private void SyncProject(MonoIsland island, string otherAssetsProjectPart) { SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island, false), this.ProjectText(island, false, otherAssetsProjectPart)); SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island, true), this.ProjectText(island, true, otherAssetsProjectPart)); }
private void SyncSolution(IEnumerable <MonoIsland> islands) { SolutionSynchronizer.SyncFileIfNotChanged(this.SolutionFile(false), this.SolutionText(islands, false)); SolutionSynchronizer.SyncFileIfNotChanged(this.SolutionFile(true), this.SolutionText(islands, true)); }
private void SyncProject(MonoIsland island, Dictionary <string, string> allAssetsProjectParts, string[] additionalDefines, List <MonoIsland> allProjectIslands) { SolutionSynchronizer.SyncFileIfNotChanged(this.ProjectFile(island), this.ProjectText(island, SolutionSynchronizer.ModeForCurrentExternalEditor(), allAssetsProjectParts, additionalDefines, allProjectIslands)); }