extern private void SetRuntimeData(VFXExpressionSheetInternal sheet,
                                    VFXEditorSystemDesc[] systemDesc,
                                    VFXEventDesc[] eventDesc,
                                    VFXGPUBufferDesc[] bufferDesc,
                                    VFXTemporaryGPUBufferDesc[] temporaryBufferDesc,
                                    VFXCPUBufferDesc[] cpuBufferDesc,
                                    VFXShaderSourceDesc[] shaderSourceDesc);
        public void SetRuntimeData(VFXExpressionSheet sheet, VFXEditorSystemDesc[] systemDesc, VFXEventDesc[] eventDesc, VFXGPUBufferDesc[] bufferDesc, VFXCPUBufferDesc[] cpuBufferDesc, VFXTemporaryGPUBufferDesc[] temporaryBufferDesc = null)
        {
            var internalSheet = new VFXExpressionSheetInternal();

            internalSheet.expressions = sheet.expressions;
            internalSheet.values      = CreateValueSheet(sheet.values);
            internalSheet.exposed     = sheet.exposed;

            SetRuntimeData(internalSheet, systemDesc, eventDesc, bufferDesc, temporaryBufferDesc, cpuBufferDesc);
        }
示例#3
0
 extern private void SetRuntimeData(VFXExpressionSheetInternal sheet,
                                    VFXEditorSystemDesc[] systemDesc,
                                    VFXEventDesc[] eventDesc,
                                    VFXGPUBufferDesc[] bufferDesc,
                                    VFXTemporaryGPUBufferDesc[] temporaryBufferDesc,
                                    VFXCPUBufferDesc[] cpuBufferDesc,
                                    VFXShaderSourceDesc[] shaderSourceDesc,
                                    ShadowCastingMode shadowCastingMode,
                                    MotionVectorGenerationMode motionVectorGenerationMode,
                                    uint version);
        //This version is for backward compatibility
        public void SetRuntimeData(VFXExpressionSheet sheet,
                                   VFXEditorSystemDesc[] systemDesc,
                                   VFXEventDesc[] eventDesc,
                                   VFXGPUBufferDesc[] bufferDesc,
                                   VFXCPUBufferDesc[] cpuBufferDesc,
                                   VFXTemporaryGPUBufferDesc[] temporaryBufferDesc)
        {
            var internalSheet = new VFXExpressionSheetInternal();

            internalSheet.expressions = sheet.expressions;
            internalSheet.values      = CreateValueSheet(sheet.values);
            internalSheet.exposed     = sheet.exposed;

            SetRuntimeDataDeprecated(internalSheet, systemDesc, eventDesc, bufferDesc, temporaryBufferDesc, cpuBufferDesc, this.shaderSources, defaultVersion);
        }
        public void SetRuntimeData(VFXExpressionSheet sheet,
                                   VFXEditorSystemDesc[] systemDesc,
                                   VFXEventDesc[] eventDesc,
                                   VFXGPUBufferDesc[] bufferDesc,
                                   VFXCPUBufferDesc[] cpuBufferDesc,
                                   VFXTemporaryGPUBufferDesc[] temporaryBufferDesc,
                                   VFXShaderSourceDesc[] shaderSourceDesc,
                                   ShadowCastingMode shadowCastingMode,
                                   MotionVectorGenerationMode motionVectorGenerationMode,
                                   uint version = defaultVersion)
        {
            var internalSheet = new VFXExpressionSheetInternal();

            internalSheet.expressions = sheet.expressions;
            internalSheet.values      = CreateValueSheet(sheet.values);
            internalSheet.exposed     = sheet.exposed;

            SetRuntimeData(internalSheet, systemDesc, eventDesc, bufferDesc, temporaryBufferDesc, cpuBufferDesc, shaderSourceDesc, shadowCastingMode, motionVectorGenerationMode, version);
        }
        public void SetRuntimeData(VFXExpressionSheet sheet,
                                   VFXEditorSystemDesc[] systemDesc,
                                   VFXEventDesc[] eventDesc,
                                   VFXGPUBufferDesc[] bufferDesc,
                                   VFXCPUBufferDesc[] cpuBufferDesc,
                                   VFXTemporaryGPUBufferDesc[] temporaryBufferDesc = null,
                                   VFXShaderSourceDesc[] shaderSourceDesc          = null)
        {
            var internalSheet = new VFXExpressionSheetInternal();

            internalSheet.expressions = sheet.expressions;
            internalSheet.values      = CreateValueSheet(sheet.values);
            internalSheet.exposed     = sheet.exposed;

            //Ensure compatibility with the actual visual effect compilation behavior.
            //This code and default value can be removed with 2020.1
            if (shaderSourceDesc == null)
            {
                shaderSourceDesc = shaderSources;
            }

            SetRuntimeData(internalSheet, systemDesc, eventDesc, bufferDesc, temporaryBufferDesc, cpuBufferDesc, shaderSourceDesc);
        }