protected void OnEnable() { VFXManagerEditor.CheckVFXManager(); graphView = new VFXView(); graphView.StretchToParentSize(); SetupFramingShortcutHandler(graphView); rootVisualElement.Add(graphView); var currentAsset = GetCurrentResource(); if (currentAsset != null) { LoadResource(currentAsset); } autoCompile = true; graphView.RegisterCallback <AttachToPanelEvent>(OnEnterPanel); graphView.RegisterCallback <DetachFromPanelEvent>(OnLeavePanel); if (rootVisualElement.panel != null) { rootVisualElement.AddManipulator(m_ShortcutHandler); } currentWindow = this; #if USE_EXIT_WORKAROUND_FOGBUGZ_1062258 EditorApplication.wantsToQuit += Quitting_Workaround; #endif }
protected void OnDisable() { #if USE_EXIT_WORKAROUND_FOGBUGZ_1062258 EditorApplication.wantsToQuit -= Quitting_Workaround; #endif if (graphView != null) { graphView.UnregisterCallback <AttachToPanelEvent>(OnEnterPanel); graphView.UnregisterCallback <DetachFromPanelEvent>(OnLeavePanel); graphView.controller = null; } currentWindow = null; }
protected void OnEnable() { VFXManagerEditor.CheckVFXManager(); if (m_ResourceHistory == null) { m_ResourceHistory = new List <VisualEffectResource>(); } graphView = new VFXView(); graphView.StretchToParentSize(); SetupFramingShortcutHandler(graphView); rootVisualElement.Add(graphView); // make sure we don't do something that might touch the model on the view OnEnable because // the models OnEnable might be called after in the case of a domain reload. m_OnUpdateAction = () => { var currentAsset = GetCurrentResource(); if (currentAsset != null) { LoadResource(currentAsset); } }; autoCompile = true; graphView.RegisterCallback <AttachToPanelEvent>(OnEnterPanel); graphView.RegisterCallback <DetachFromPanelEvent>(OnLeavePanel); if (rootVisualElement.panel != null) { rootVisualElement.AddManipulator(m_ShortcutHandler); } currentWindow = this; #if USE_EXIT_WORKAROUND_FOGBUGZ_1062258 EditorApplication.wantsToQuit += Quitting_Workaround; #endif var icon = AssetDatabase.LoadAssetAtPath <Texture2D>(VisualEffectGraphPackageInfo.assetPackagePath + "/Editor Default Resources/VFX/" + (EditorGUIUtility.isProSkin ? "vfx_graph_icon_gray_dark.png" : "vfx_graph_icon_gray_light.png")); titleContent.image = icon; }
protected void OnEnable() { VFXManagerEditor.CheckVFXManager(); if (m_ResourceHistory == null) { m_ResourceHistory = new List <VisualEffectResource>(); } graphView = new VFXView(); graphView.StretchToParentSize(); SetupFramingShortcutHandler(graphView); rootVisualElement.Add(graphView); // make sure we don't do something that might touch the model on the view OnEnable because // the models OnEnable might be called after in the case of a domain reload. m_OnUpdateAction = () => { var currentAsset = GetCurrentResource(); if (currentAsset != null) { LoadResource(currentAsset); } }; autoCompile = true; graphView.RegisterCallback <AttachToPanelEvent>(OnEnterPanel); graphView.RegisterCallback <DetachFromPanelEvent>(OnLeavePanel); if (rootVisualElement.panel != null) { rootVisualElement.AddManipulator(m_ShortcutHandler); } currentWindow = this; #if USE_EXIT_WORKAROUND_FOGBUGZ_1062258 EditorApplication.wantsToQuit += Quitting_Workaround; #endif }
void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position) { VFXSlot startSlot = controller.model; VFXView view = this.GetFirstAncestorOfType <VFXView>(); VFXViewController viewController = view.controller; List <VisualElement> picked = new List <VisualElement>(); panel.PickAll(position, picked); VFXNodeUI endNode = null; foreach (var element in picked) { if (element is VFXNodeUI node) { endNode = node; break; } } VFXDataEdge dataEdge = edge as VFXDataEdge; bool exists = false; if (dataEdge.controller != null) { exists = true; view.controller.RemoveElement(dataEdge.controller); } if (endNode != null) { VFXNodeController nodeController = endNode.controller; if (nodeController != null) { IVFXSlotContainer slotContainer = nodeController.slotContainer; if (controller.direction == Direction.Input) { foreach (var output in nodeController.outputPorts.Where(t => t.model == null || t.model.IsMasterSlot())) { if (viewController.CreateLink(controller, output)) { break; } } } else { foreach (var input in nodeController.inputPorts.Where(t => t.model == null || t.model.IsMasterSlot() && !t.model.HasLink(true))) { if (viewController.CreateLink(input, controller)) { break; } } } } } else if (controller.direction == Direction.Input && Event.current.modifiers == EventModifiers.Alt) { var targetType = controller.portType; var attribute = VFXLibrary.GetAttributeFromSlotType(controller.portType); VFXModelDescriptorParameters parameterDesc; if (attribute != null && attribute.usages.HasFlag(VFXTypeAttribute.Usage.ExcludeFromProperty)) { parameterDesc = VFXLibrary.GetParameters().FirstOrDefault(t => { if (!t.model.outputSlots[0].CanLink(controller.model)) { return(false); } var attributeCandidate = VFXLibrary.GetAttributeFromSlotType(t.model.type); return(attributeCandidate == null || !attributeCandidate.usages.HasFlag(VFXTypeAttribute.Usage.ExcludeFromProperty)); }); } else { parameterDesc = VFXLibrary.GetParameters().FirstOrDefault(t => { return(t.model.type == targetType); }); } if (parameterDesc != null) { Vector2 pos = view.contentViewContainer.GlobalToBound(position) - new Vector2(140, 20); view.UpdateSelectionWithNewNode(); VFXParameter parameter = viewController.AddVFXParameter(pos, parameterDesc, false); parameter.SetSettingValue("m_Exposed", true); startSlot.Link(parameter.outputSlots[0]); CopyValueToParameter(parameter); viewController.AddVFXModel(pos, parameter); } } else if (!exists) { var window = VFXViewWindow.GetWindow(view); if (direction == Direction.Input || viewController.model.visualEffectObject is VisualEffectSubgraphOperator || viewController.model.visualEffectObject is VisualEffectSubgraphBlock) // no context for subgraph operators. { VFXFilterWindow.Show(window, Event.current.mousePosition, view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedNode, ProviderFilter, new Type[] { typeof(VFXOperator), typeof(VFXParameter) })); } else { VFXFilterWindow.Show(window, Event.current.mousePosition, view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedNode, ProviderFilter, new Type[] { typeof(VFXOperator), typeof(VFXParameter), typeof(VFXContext) })); } } }
void IEdgeConnectorListener.OnDropOutsidePort(Edge edge, Vector2 position) { VFXView view = this.GetFirstAncestorOfType <VFXView>(); VFXViewController viewController = view.controller; VFXContextUI endContext = null; foreach (var node in view.GetAllContexts()) { if (node.worldBound.Contains(position)) { endContext = node; } } VFXFlowEdge flowEdge = edge as VFXFlowEdge; bool exists = false; if (flowEdge.controller != null) { view.controller.RemoveElement(flowEdge.controller); exists = true; } if (endContext != null) { VFXContextController nodeController = endContext.controller; var compatibleAnchors = viewController.GetCompatiblePorts(controller, null); if (controller.direction == Direction.Input) { foreach (var outputAnchor in nodeController.flowOutputAnchors) { if (compatibleAnchors.Contains(outputAnchor)) { VFXFlowEdgeController edgeController = new VFXFlowEdgeController(controller, outputAnchor); viewController.AddElement(edgeController); break; } } } else { foreach (var inputAnchor in nodeController.flowInputAnchors) { if (compatibleAnchors.Contains(inputAnchor)) { VFXFlowEdgeController edgeController = new VFXFlowEdgeController(inputAnchor, controller); viewController.AddElement(edgeController); break; } } } } else if (!exists) { VFXFilterWindow.Show( VFXViewWindow.GetWindow(view), Event.current.mousePosition - new Vector2(376 * 0.5f * view.scale, 0), view.ViewToScreenPosition(Event.current.mousePosition), new VFXNodeProvider(viewController, AddLinkedContext, ProviderFilter, new Type[] { typeof(VFXContext) })); } }
void OnToggleAutoCompile(ChangeEvent <bool> evt) { VFXViewWindow.GetWindow(m_VFXView).autoCompile = evt.newValue; }
protected override void OnOpenPopup() { m_AutoCompileToggle.value = VFXViewWindow.GetWindow(m_VFXView).autoCompile; m_RuntimeModeToggle.value = m_VFXView.GetIsRuntimeMode(); m_ShaderValidationToggle.value = m_VFXView.GetShaderValidation(); }