internal override void OnVisualTreeAssetChanged() { if (m_Owner.editorWindowModel != null) { m_Owner.RecreateWindow(); } }
internal override void OnVisualTreeAssetChanged(bool inMemoryChange) { if ((inMemoryChange && !m_Owner.panel.enableAssetReload) || !m_Owner.m_WindowRegistered) { return; } m_Owner.RecreateWindow(); }