public StyleValueImporter(UnityEditor.AssetImporters.AssetImportContext context) { if (context == null) { throw new System.ArgumentNullException(nameof(context)); } m_Context = context; m_AssetPath = context.assetPath; m_Parser = new Parser(); m_Builder = new StyleSheetBuilder(); m_Errors = new StyleSheetImportErrors() { assetPath = context.assetPath }; m_Validator = new StyleValidator(); }
protected virtual void OnImportError(StyleSheetImportErrors errors) { if (m_Context == null) { return; } foreach (var e in errors) { if (e.isWarning) { m_Context.LogImportWarning(e.ToString(), e.assetPath, e.line); } else { m_Context.LogImportError(e.ToString(), e.assetPath, e.line); } } }
protected virtual void OnImportError(StyleSheetImportErrors errors) { if (m_Context == null) { return; } foreach (var e in errors) { var errorContext = string.IsNullOrEmpty(e.assetPath) ? null : AssetDatabase.LoadMainAssetAtPath(e.assetPath); if (e.isWarning) { m_Context.LogImportWarning(e.ToString(glossary), e.assetPath, e.line, errorContext); } else { m_Context.LogImportError(e.ToString(glossary), e.assetPath, e.line, errorContext); } } }