public static void AddInputField(MenuCommand menuCommand) { GameObject go; using (new FactorySwapToEditor()) go = DefaultControls.CreateInputField(GetStandardResources()); PlaceUIElementRoot(go, menuCommand); }
public static void AddInputField(MenuCommand menuCommand) { GameObject go = DefaultControls.CreateInputField(GetStandardResources()); PlaceUIElementRoot(go, menuCommand); SetDefaultTxt(go); }
public static void AddInputField(MenuCommand menuCommand) { MenuOptions.PlaceUIElementRoot(DefaultControls.CreateInputField(MenuOptions.GetStandardResources()), menuCommand); }