public void CreateNewOutline(Rect rectOutline) { Rect rect = this.m_Selected.rect; if (rect.Contains(rectOutline.min) && rect.Contains(rectOutline.max)) { this.RecordUndo(); SpriteOutline spriteOutline = new SpriteOutline(); Vector2 b = new Vector2(0.5f * rect.width + rect.x, 0.5f * rect.height + rect.y); Rect rect2 = new Rect(rectOutline); rect2.min = this.SnapPoint(rectOutline.min); rect2.max = this.SnapPoint(rectOutline.max); spriteOutline.Add(SpriteOutlineModule.CapPointToRect(new Vector2(rect2.xMin, rect2.yMin), rect) - b); spriteOutline.Add(SpriteOutlineModule.CapPointToRect(new Vector2(rect2.xMin, rect2.yMax), rect) - b); spriteOutline.Add(SpriteOutlineModule.CapPointToRect(new Vector2(rect2.xMax, rect2.yMax), rect) - b); spriteOutline.Add(SpriteOutlineModule.CapPointToRect(new Vector2(rect2.xMax, rect2.yMin), rect) - b); this.selectedShapeOutline.Add(spriteOutline); this.spriteEditorWindow.SetDataModified(); this.shapeEditorDirty = true; } }
protected static List <SpriteOutline> GenerateSpriteRectOutline(Rect rect, ITexture2D texture, float detail, byte alphaTolerance) { List <SpriteOutline> list = new List <SpriteOutline>(); if (texture != null) { int num = 0; int num2 = 0; UnityEditor.TextureImporter textureImporter = AssetImporter.GetAtPath(AssetDatabase.GetAssetPath(texture)) as UnityEditor.TextureImporter; textureImporter.GetWidthAndHeight(ref num, ref num2); int width = texture.width; int height = texture.height; Vector2 vector = new Vector2((float)width / (float)num, (float)height / (float)num2); Rect rect2 = rect; rect2.xMin *= vector.x; rect2.xMax *= vector.x; rect2.yMin *= vector.y; rect2.yMax *= vector.y; Vector2[][] array; UnityEditor.Sprites.SpriteUtility.GenerateOutline(texture, rect2, detail, alphaTolerance, true, out array); Rect r = default(Rect); r.size = rect.size; r.center = Vector2.zero; for (int i = 0; i < array.Length; i++) { SpriteOutline spriteOutline = new SpriteOutline(); Vector2[] array2 = array[i]; for (int j = 0; j < array2.Length; j++) { Vector2 vector2 = array2[j]; spriteOutline.Add(SpriteOutlineModule.CapPointToRect(new Vector2(vector2.x / vector.x, vector2.y / vector.y), r)); } list.Add(spriteOutline); } } return(list); }
public void InsertPointAt(int outlineIndex, int pointIndex, Vector3 position) { this.selectedShapeOutline[outlineIndex].Insert(pointIndex, this.ConvertTextureSpaceToSpriteRectSpace(SpriteOutlineModule.CapPointToRect(position, this.m_Selected.rect))); this.spriteEditorWindow.SetDataModified(); }