public static void SetFromBoneWeight(this EditableBoneWeight editableBoneWeight, BoneWeight boneWeight) { editableBoneWeight.Clamp(4, false); while (editableBoneWeight.Count < 4) { editableBoneWeight.AddChannel(0, 0f, false); } for (var i = 0; i < 4; ++i) { var weight = boneWeight.GetWeight(i); editableBoneWeight[i].boneIndex = boneWeight.GetBoneIndex(i); editableBoneWeight[i].weight = weight; editableBoneWeight[i].enabled = weight > 0f; } }
private static void Lerp(EditableBoneWeight first, EditableBoneWeight second, ref EditableBoneWeight result, float t) { result.Clear(); foreach (BoneWeightChannel channel in first) { if (!channel.enabled) { continue; } var weight = channel.weight * (1f - t); if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in second) { if (!channel.enabled) { continue; } var weight = channel.weight * t; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.Clamp(4); if (result.Sum() > 1f) { result.Normalize(); } result.FilterChannels(0f); }
protected void PrepareSmoothingBuffers() { if (m_SmoothValues == null || m_SmoothValues.Length != spriteMeshData.vertexCount) { m_SmoothValues = new float[spriteMeshData.vertexCount]; } Array.Clear(m_SmoothValues, 0, m_SmoothValues.Length); m_SmoothedBoneWeights.Clear(); BoneWeight[] boneWeights = new BoneWeight[spriteMeshData.vertexCount]; for (int i = 0; i < spriteMeshData.vertexCount; i++) { EditableBoneWeight editableBoneWeight = spriteMeshData.GetWeight(i); boneWeights[i] = editableBoneWeight.ToBoneWeight(false); } m_SmoothedBoneWeights.Add(boneWeights); }
public static void Normalize(this EditableBoneWeight editableBoneWeight) { ValidateChannels(editableBoneWeight); var sum = editableBoneWeight.Sum(); if (sum == 0f || sum == 1f) { return; } var sumInv = 1f / sum; for (var i = 0; i < editableBoneWeight.Count; ++i) { if (editableBoneWeight[i].enabled) { editableBoneWeight[i].weight *= sumInv; } } }
public static void CompensateOtherChannels(this EditableBoneWeight editableBoneWeight, int masterChannel) { ValidateChannels(editableBoneWeight); var validChannelCount = 0; var sum = 0f; for (int i = 0; i < editableBoneWeight.Count; ++i) { if (i != masterChannel && editableBoneWeight[i].enabled) { sum += editableBoneWeight[i].weight; ++validChannelCount; } } if (validChannelCount == 0) { return; } var targetSum = 1f - editableBoneWeight[masterChannel].weight; for (var i = 0; i < editableBoneWeight.Count; ++i) { if (i != masterChannel && editableBoneWeight[i].enabled) { if (sum == 0f) { editableBoneWeight[i].weight = targetSum / validChannelCount; } else { editableBoneWeight[i].weight *= targetSum / sum; } } } }
public void CalculateWeights(IWeightsGenerator weightsGenerator, ISelection <int> selection, float filterTolerance) { Debug.Assert(spriteMeshData != null); Vector2[] controlPoints; Edge[] bones; int[] pins; GetControlPoints(out controlPoints, out bones, out pins); Vector2[] vertices = new Vector2[spriteMeshData.vertexCount]; for (int i = 0; i < spriteMeshData.vertexCount; ++i) { vertices[i] = spriteMeshData.GetPosition(i); } BoneWeight[] boneWeights = weightsGenerator.Calculate(spriteMeshData.spriteName, vertices, spriteMeshData.indices.ToArray(), spriteMeshData.edges.ToArray(), controlPoints, bones, pins); Debug.Assert(boneWeights.Length == spriteMeshData.vertexCount); for (int i = 0; i < spriteMeshData.vertexCount; ++i) { if (selection == null || (selection.Count == 0 || selection.Contains(i))) { EditableBoneWeight editableBoneWeight = EditableBoneWeightUtility.CreateFromBoneWeight(boneWeights[i]); if (filterTolerance > 0f) { editableBoneWeight.FilterChannels(filterTolerance); editableBoneWeight.Normalize(); } spriteMeshData.SetWeight(i, editableBoneWeight); } } }
public void SetWeight(int index, EditableBoneWeight weight) { m_Vertices[index].editableBoneWeight = weight; }
private void CreateVertex(Vector2 position, int edgeIndex) { position = MathUtility.ClampPositionToRect(position, frame); cacheUndo.BeginUndoOperation(TextContent.createVertex); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (m_SpriteMeshDataController.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = m_SpriteMeshData.GetWeight(indices.x); EditableBoneWeight bw2 = m_SpriteMeshData.GetWeight(indices.y); EditableBoneWeight bw3 = m_SpriteMeshData.GetWeight(indices.z); EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.x; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.y; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.z; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.Clamp(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = m_SpriteMeshData.edges[edgeIndex]; Vector2 pos1 = m_SpriteMeshData.GetPosition(edge.index1); Vector2 pos2 = m_SpriteMeshData.GetPosition(edge.index2); Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = m_SpriteMeshData.GetWeight(edge.index1).ToBoneWeight(true); BoneWeight bw2 = m_SpriteMeshData.GetWeight(edge.index2).ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } m_SpriteMeshDataController.CreateVertex(position, edgeIndex); m_SpriteMeshData.GetWeight(m_SpriteMeshData.vertexCount - 1).SetFromBoneWeight(boneWeight); Triangulate(); }
public static bool ContainsBoneIndex(this EditableBoneWeight editableBoneWeight, int boneIndex) { return(GetChannelFromBoneIndex(editableBoneWeight, boneIndex) > -1); }