private void RemoveEdge(Edge edge) { cacheUndo.BeginUndoOperation(TextContent.removeEdge); m_SpriteMeshDataController.RemoveEdge(edge); Triangulate(); }
private EdgeIntersectionResult CalculateEdgeIntersection(int vertexIndex, int hoveredVertexIndex, int hoveredEdgeIndex, Vector2 targetPosition) { Debug.Assert(vertexIndex >= 0); EdgeIntersectionResult edgeIntersection = new EdgeIntersectionResult(); edgeIntersection.startVertexIndex = vertexIndex; edgeIntersection.endVertexIndex = hoveredVertexIndex; edgeIntersection.endPosition = targetPosition; edgeIntersection.intersectEdgeIndex = -1; Vector2 startPoint = m_SpriteMeshData.GetPosition(edgeIntersection.startVertexIndex); bool intersectsEdge = false; int lastIntersectingEdgeIndex = -1; do { lastIntersectingEdgeIndex = edgeIntersection.intersectEdgeIndex; if (intersectsEdge) { Vector2 dir = edgeIntersection.endPosition - startPoint; edgeIntersection.endPosition += dir.normalized * 10f; } intersectsEdge = SegmentIntersectsEdge(startPoint, edgeIntersection.endPosition, vertexIndex, ref edgeIntersection.endPosition, out edgeIntersection.intersectEdgeIndex); //if we are hovering a vertex and intersect an edge indexing it we forget about the intersection if (intersectsEdge && m_SpriteMeshData.edges[edgeIntersection.intersectEdgeIndex].Contains(edgeIntersection.endVertexIndex)) { edgeIntersection.intersectEdgeIndex = -1; intersectsEdge = false; edgeIntersection.endPosition = m_SpriteMeshData.GetPosition(edgeIntersection.endVertexIndex); } if (intersectsEdge) { edgeIntersection.endVertexIndex = -1; Edge intersectingEdge = m_SpriteMeshData.edges[edgeIntersection.intersectEdgeIndex]; Vector2 newPointScreen = spriteMeshView.WorldToScreen(edgeIntersection.endPosition); Vector2 edgeV1 = spriteMeshView.WorldToScreen(m_SpriteMeshData.GetPosition(intersectingEdge.index1)); Vector2 edgeV2 = spriteMeshView.WorldToScreen(m_SpriteMeshData.GetPosition(intersectingEdge.index2)); if ((newPointScreen - edgeV1).magnitude <= kSnapDistance) { edgeIntersection.endVertexIndex = intersectingEdge.index1; } else if ((newPointScreen - edgeV2).magnitude <= kSnapDistance) { edgeIntersection.endVertexIndex = intersectingEdge.index2; } if (edgeIntersection.endVertexIndex != -1) { edgeIntersection.intersectEdgeIndex = -1; intersectsEdge = false; edgeIntersection.endPosition = m_SpriteMeshData.GetPosition(edgeIntersection.endVertexIndex); } } }while (intersectsEdge && lastIntersectingEdgeIndex != edgeIntersection.intersectEdgeIndex); edgeIntersection.intersectEdgeIndex = intersectsEdge ? edgeIntersection.intersectEdgeIndex : hoveredEdgeIndex; if (edgeIntersection.endVertexIndex != -1 && !intersectsEdge) { edgeIntersection.endPosition = m_SpriteMeshData.GetPosition(edgeIntersection.endVertexIndex); } return(edgeIntersection); }
private void CreateVertex(Vector2 position, int edgeIndex) { position = MathUtility.ClampPositionToRect(position, frame); cacheUndo.BeginUndoOperation(TextContent.createVertex); BoneWeight boneWeight = new BoneWeight(); Vector3Int indices; Vector3 barycentricCoords; if (m_SpriteMeshDataController.FindTriangle(position, out indices, out barycentricCoords)) { EditableBoneWeight bw1 = m_SpriteMeshData.GetWeight(indices.x); EditableBoneWeight bw2 = m_SpriteMeshData.GetWeight(indices.y); EditableBoneWeight bw3 = m_SpriteMeshData.GetWeight(indices.z); EditableBoneWeight result = new EditableBoneWeight(); foreach (BoneWeightChannel channel in bw1) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.x; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw2) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.y; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } foreach (BoneWeightChannel channel in bw3) { if (!channel.enabled) { continue; } var weight = channel.weight * barycentricCoords.z; if (weight > 0f) { result.AddChannel(channel.boneIndex, weight, true); } } result.UnifyChannelsWithSameBoneIndex(); result.FilterChannels(0f); result.Clamp(4, true); boneWeight = result.ToBoneWeight(true); } else if (edgeIndex != -1) { Edge edge = m_SpriteMeshData.edges[edgeIndex]; Vector2 pos1 = m_SpriteMeshData.GetPosition(edge.index1); Vector2 pos2 = m_SpriteMeshData.GetPosition(edge.index2); Vector2 dir1 = (position - pos1); Vector2 dir2 = (pos2 - pos1); float t = Vector2.Dot(dir1, dir2.normalized) / dir2.magnitude; t = Mathf.Clamp01(t); BoneWeight bw1 = m_SpriteMeshData.GetWeight(edge.index1).ToBoneWeight(true); BoneWeight bw2 = m_SpriteMeshData.GetWeight(edge.index2).ToBoneWeight(true); boneWeight = EditableBoneWeightUtility.Lerp(bw1, bw2, t); } m_SpriteMeshDataController.CreateVertex(position, edgeIndex); m_SpriteMeshData.GetWeight(m_SpriteMeshData.vertexCount - 1).SetFromBoneWeight(boneWeight); Triangulate(); }