private void CreateBoneToolbar() { m_BoneToolbar = BoneToolbar.GenerateFromUXML(); m_BoneToolbar.Setup(skinningCache); m_LayoutOverlay.verticalToolbar.AddToContainer(m_BoneToolbar); m_BoneToolbar.SetSkeletonTool += SetSkeletonTool; m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled); }
private void DoViewGUI() { if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf) { m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled); m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled); m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled); } if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf) { m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled); m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled; } }
private void DoViewGUI() { if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf) { m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled); m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled); m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled); } if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf) { m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled); m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled; } m_PoseToolbar.UpdateResetButtonState(); m_RigToolbar.UpdatePasteButtonEnabledState(); }