private void CreateBoneToolbar()
        {
            m_BoneToolbar = BoneToolbar.GenerateFromUXML();
            m_BoneToolbar.Setup(skinningCache);
            m_LayoutOverlay.verticalToolbar.AddToContainer(m_BoneToolbar);

            m_BoneToolbar.SetSkeletonTool += SetSkeletonTool;
            m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
        }
        private void DoViewGUI()
        {
            if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf)
            {
                m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
            }

            if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf)
            {
                m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled);
                m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled;
            }
        }
示例#3
0
        private void DoViewGUI()
        {
            if (spriteEditor.editingDisabled == m_BoneToolbar.enabledSelf)
            {
                m_BoneToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_MeshToolbar.SetEnabled(!spriteEditor.editingDisabled);
                m_WeightToolbar.SetEnabled(!spriteEditor.editingDisabled);
            }

            if (spriteEditor.editingDisabled == m_LayoutOverlay.rightOverlay.enabledSelf)
            {
                m_LayoutOverlay.rightOverlay.SetEnabled(!spriteEditor.editingDisabled);
                m_LayoutOverlay.rightOverlay.visible = !spriteEditor.editingDisabled;
            }

            m_PoseToolbar.UpdateResetButtonState();
            m_RigToolbar.UpdatePasteButtonEnabledState();
        }