public void SendApplyEvent(int spriteCount, int[] spriteBoneCount, BoneCache[] bones) { int[] chainBoneCount = null; int[] maxDepth = null; int[] boneCount = null; int boneRootCount = 0; GetChainBoneStatistic(bones, out chainBoneCount, out maxDepth, out boneRootCount, out boneCount); var applyEvent = new AnimationToolApplyEvent() { instance_id = m_InstanceId, character_mode = m_Model.hasCharacter, sprite_count = spriteCount, bone_sprite_count = spriteBoneCount, bone_depth = maxDepth, bone_chain_count = chainBoneCount, bone_root_count = boneRootCount, bone_count = boneCount }; m_AnalyticsStorage.SendApplyEvent(applyEvent); }
public AnalyticsResult SendApplyEvent(AnimationToolApplyEvent evt) { return(EditorAnalytics.SendEventWithLimit("u2dAnimationToolApply", evt, k_Version)); }
public AnalyticsResult SendApplyEvent(AnimationToolApplyEvent evt) { m_TotalEvents.applyEvent = evt; return(AnalyticsResult.Ok); }