public override AbstractShaderProperty Copy() { var copied = new Texture2DArrayShaderProperty(); copied.displayName = displayName; copied.value = value; return(copied); }
public IShaderProperty AsShaderProperty() { var prop = new Texture2DArrayShaderProperty { value = m_Texture }; if (texture != null) { prop.displayName = texture.name; } return(prop); }
public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode) { var matOwner = owner as AbstractMaterialNode; if (matOwner == null) { throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode))); } var prop = new Texture2DArrayShaderProperty(); prop.overrideReferenceName = matOwner.GetVariableNameForSlot(id); prop.modifiable = false; prop.generatePropertyBlock = true; prop.value.textureArray = textureArray; properties.AddShaderProperty(prop); }