示例#1
0
        // Node generations
        public virtual void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
        {
            var uvName    = GetSlotValue(UVInput, generationMode);
            var indexName = GetSlotValue(IndexInputId, generationMode);

            //Sampler input slot
            var samplerSlot  = FindInputSlot <MaterialSlot>(SamplerInput);
            var edgesSampler = owner.GetEdges(samplerSlot.slotReference);

            var id     = GetSlotValue(TextureInputId, generationMode);
            var result = string.Format("$precision4 {0} = {1}({2}.tex, {3}.samplerstate, {4}, {5} {6});"
                                       , GetVariableNameForSlot(OutputSlotRGBAId)
                                       , MipSamplingModesUtils.Get2DTextureSamplingMacro(m_MipSamplingMode, usePlatformMacros: !m_EnableGlobalMipBias, isArray: true)
                                       , id
                                       , edgesSampler.Any() ? GetSlotValue(SamplerInput, generationMode) : id
                                       , uvName
                                       , indexName
                                       , MipSamplingModesUtils.GetSamplerMipArgs(this, m_MipSamplingMode, m_Mip2DSamplingInputs, generationMode));

            sb.AppendLine(result);

            sb.AppendLine(string.Format("$precision {0} = {1}.r;", GetVariableNameForSlot(OutputSlotRId), GetVariableNameForSlot(OutputSlotRGBAId)));
            sb.AppendLine(string.Format("$precision {0} = {1}.g;", GetVariableNameForSlot(OutputSlotGId), GetVariableNameForSlot(OutputSlotRGBAId)));
            sb.AppendLine(string.Format("$precision {0} = {1}.b;", GetVariableNameForSlot(OutputSlotBId), GetVariableNameForSlot(OutputSlotRGBAId)));
            sb.AppendLine(string.Format("$precision {0} = {1}.a;", GetVariableNameForSlot(OutputSlotAId), GetVariableNameForSlot(OutputSlotRGBAId)));
        }
示例#2
0
        private void UpdateMipSamplingModeInputs()
        {
            var capabilities = ShaderStageCapability.Fragment;

            if (m_MipSamplingMode == Texture3DMipSamplingMode.LOD)
            {
                capabilities |= ShaderStageCapability.Vertex;
            }

            m_RGBAPins.SetCapabilities(capabilities);

            m_Mip3DSamplingInputs = MipSamplingModesUtils.CreateMip3DSamplingInputs(
                this, m_MipSamplingMode, m_Mip3DSamplingInputs, LodInput);
        }
示例#3
0
        private void UpdateMipSamplingModeInputs()
        {
            var capabilities = ShaderStageCapability.Fragment;

            if (m_MipSamplingMode == Texture2DMipSamplingMode.LOD || m_MipSamplingMode == Texture2DMipSamplingMode.Gradient)
            {
                capabilities |= ShaderStageCapability.Vertex;
            }

            m_RGBAPins.SetCapabilities(capabilities);

            m_Mip2DSamplingInputs = MipSamplingModesUtils.CreateMip2DSamplingInputs(
                this, m_MipSamplingMode, m_Mip2DSamplingInputs, MipBiasInput, LodInput, DdxInput, DdyInput);
        }
示例#4
0
        // Node generations
        public virtual void GenerateNodeCode(ShaderStringBuilder sb, GenerationMode generationMode)
        {
            var uvName = GetSlotValue(UVInput, generationMode);

            //Sampler input slot
            var samplerSlot  = FindInputSlot <MaterialSlot>(SamplerInput);
            var edgesSampler = owner.GetEdges(samplerSlot.slotReference);

            var id     = GetSlotValue(TextureInputId, generationMode);
            var result = string.Format("$precision4 {0} = {1}({2}.tex, {3}.samplerstate, {2}.GetTransformedUV({4}) {5});"
                                       , GetVariableNameForSlot(OutputSlotRGBAId)
                                       , MipSamplingModesUtils.Get2DTextureSamplingMacro(m_MipSamplingMode, usePlatformMacros: !m_EnableGlobalMipBias, isArray: false)
                                       , id
                                       , edgesSampler.Any() ? GetSlotValue(SamplerInput, generationMode) : id
                                       , uvName
                                       , MipSamplingModesUtils.GetSamplerMipArgs(this, m_MipSamplingMode, m_Mip2DSamplingInputs, generationMode));

            sb.AppendLine(result);

            if (textureType == TextureType.Normal)
            {
                if (normalMapSpace == NormalMapSpace.Tangent)
                {
                    sb.AppendLine(string.Format("{0}.rgb = UnpackNormal({0});", GetVariableNameForSlot(OutputSlotRGBAId)));
                }
                else
                {
                    sb.AppendLine(string.Format("{0}.rgb = UnpackNormalRGB({0});", GetVariableNameForSlot(OutputSlotRGBAId)));
                }
            }

            sb.AppendLine(string.Format("$precision {0} = {1}.r;", GetVariableNameForSlot(OutputSlotRId), GetVariableNameForSlot(OutputSlotRGBAId)));


            sb.AppendLine(string.Format("$precision {0} = {1}.g;", GetVariableNameForSlot(OutputSlotGId), GetVariableNameForSlot(OutputSlotRGBAId)));
            sb.AppendLine(string.Format("$precision {0} = {1}.b;", GetVariableNameForSlot(OutputSlotBId), GetVariableNameForSlot(OutputSlotRGBAId)));
            sb.AppendLine(string.Format("$precision {0} = {1}.a;", GetVariableNameForSlot(OutputSlotAId), GetVariableNameForSlot(OutputSlotRGBAId)));
        }