示例#1
0
        public void CollectShaderProperties(PropertyCollector collector, GenerationMode generationMode)
        {
            foreach (var prop in properties)
            {
                if (generationMode == GenerationMode.Preview && prop.propertyType == PropertyType.Gradient)
                {
                    GradientShaderProperty gradientProperty = prop as GradientShaderProperty;
                    GradientUtils.GetGradientPropertiesForPreview(collector, gradientProperty.referenceName, gradientProperty.value);
                    continue;
                }

                collector.AddShaderProperty(prop);
            }
        }
        public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
        {
            var matOwner = owner as AbstractMaterialNode;

            if (matOwner == null)
            {
                throw new Exception(string.Format("Slot {0} either has no owner, or the owner is not a {1}", this, typeof(AbstractMaterialNode)));
            }

            if (generationMode == GenerationMode.Preview)
            {
                properties.AddShaderProperty(new Vector1ShaderProperty()
                {
                    overrideReferenceName = string.Format("{0}_Type", matOwner.GetVariableNameForSlot(id)),
                    value = (int)value.mode,
                    generatePropertyBlock = false
                });

                properties.AddShaderProperty(new Vector1ShaderProperty()
                {
                    overrideReferenceName = string.Format("{0}_ColorsLength", matOwner.GetVariableNameForSlot(id)),
                    value = value.colorKeys.Length,
                    generatePropertyBlock = false
                });

                properties.AddShaderProperty(new Vector1ShaderProperty()
                {
                    overrideReferenceName = string.Format("{0}_AlphasLength", matOwner.GetVariableNameForSlot(id)),
                    value = value.alphaKeys.Length,
                    generatePropertyBlock = false
                });

                for (int i = 0; i < 8; i++)
                {
                    properties.AddShaderProperty(new Vector4ShaderProperty()
                    {
                        overrideReferenceName = string.Format("{0}_ColorKey{1}", matOwner.GetVariableNameForSlot(id), i),
                        value = i < value.colorKeys.Length ? GradientUtils.ColorKeyToVector(value.colorKeys[i]) : Vector4.zero,
                        generatePropertyBlock = false
                    });
                }

                for (int i = 0; i < 8; i++)
                {
                    properties.AddShaderProperty(new Vector4ShaderProperty()
                    {
                        overrideReferenceName = string.Format("{0}_AlphaKey{1}", matOwner.GetVariableNameForSlot(id), i),
                        value = i < value.alphaKeys.Length ? GradientUtils.AlphaKeyToVector(value.alphaKeys[i]) : Vector2.zero,
                        generatePropertyBlock = false
                    });
                }
            }

            var prop = new GradientShaderProperty();

            prop.overrideReferenceName = matOwner.GetVariableNameForSlot(id);
            prop.generatePropertyBlock = false;
            prop.value = value;

            if (generationMode == GenerationMode.Preview)
            {
                prop.OverrideMembers(matOwner.GetVariableNameForSlot(id));
            }

            properties.AddShaderProperty(prop);
        }