void AddRectMark(object arg) { MarkAction markAction = (MarkAction)arg; float time = PiexlToTime(markAction.posX); EditorFactory.MakeMarker(markAction.type, time); }
private void AddMark(object m) { MarkAction t = (MarkAction)m; float time = SeqenceWindow.inst.PiexlToTime(t.posX); EditorFactory.MakeMarker(t.type, time, track); SeqenceWindow.inst.seqence.RecalcuteDuration(); }