internal static void DestroyPreviewScene(Scene previewScene) { if (previewScene.IsValid()) { Undo.ClearUndoSceneHandle(previewScene); EditorSceneManager.ClosePreviewScene(previewScene); } }
protected override void OnCloseStage() { if (scene.IsValid()) { Undo.ClearUndoSceneHandle(scene); EditorSceneManager.ClosePreviewScene(scene); } }