示例#1
0
            public static SubShaderDescriptor SpriteUnlit(UniversalTarget target)
            {
                SubShaderDescriptor result = new SubShaderDescriptor()
                {
                    pipelineTag      = UniversalTarget.kPipelineTag,
                    customTags       = UniversalTarget.kUnlitMaterialTypeTag,
                    renderType       = $"{RenderType.Transparent}",
                    renderQueue      = $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}",
                    generatesPreview = true,
                    passes           = new PassCollection
                    {
                        { SpriteUnlitPasses.Unlit },
                        { SpriteUnlitPasses.Forward },
                        { CorePasses._2DSceneSelection(target) },
                        { CorePasses._2DScenePicking(target) },
                    },
                };

                return(result);
            }
示例#2
0
            public static SubShaderDescriptor SpriteUnlit(UniversalTarget target)
            {
                SubShaderDescriptor result = new SubShaderDescriptor()
                {
                    pipelineTag      = UniversalTarget.kPipelineTag,
                    customTags       = UniversalTarget.kUnlitMaterialTypeTag,
                    renderType       = $"{RenderType.Transparent}",
                    renderQueue      = $"{UnityEditor.ShaderGraph.RenderQueue.Transparent}",
                    generatesPreview = true,
                    passes           = new PassCollection
                    {
                        { SpriteUnlitPasses.Unlit },
                        // Currently neither of these passes (selection/picking) can be last for the game view for
                        // UI shaders to render correctly. Verify [1352225] before changing this order.
                        { CorePasses._2DSceneSelection(target) },
                        { CorePasses._2DScenePicking(target) },
                        { SpriteUnlitPasses.Forward },
                    },
                };

                return(result);
            }