public override void DrawAdvancedOptions(Material material) { materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true); DrawQueueOffsetField(); }
public override void DrawAdvancedOptions(Material material) { EditorGUI.BeginChangeCheck(); { materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial); } base.DrawAdvancedOptions(material); }
public override void DrawAdvancedOptions(Material material) { EditorGUI.BeginChangeCheck(); { materialEditor.ShaderProperty(particleProps.flipbookMode, ParticleGUI.Styles.flipbookMode); ParticleGUI.FadingOptions(material, materialEditor, particleProps); ParticleGUI.DoVertexStreamsArea(material, m_RenderersUsingThisMaterial, true); if (EditorGUI.EndChangeCheck()) { MaterialChanged(material); } } DrawQueueOffsetField(); }