public static Spline ToSpline(this IEditablePath path) { var count = path.pointCount * 3; if (path.isOpenEnded) { count -= 2; } var spline = new Spline() { isOpenEnded = path.isOpenEnded, points = new Vector3[count] }; for (var i = 0; i < path.pointCount; ++i) { var point = path.GetPoint(i); spline.points[i * 3] = point.position; if (i * 3 + 1 < count) { var nextIndex = EditablePathUtility.Mod(i + 1, path.pointCount); spline.points[i * 3 + 1] = path.CalculateRightTangent(i); spline.points[i * 3 + 2] = path.CalculateLeftTangent(nextIndex); } } return(spline); }
private int PrevIndex(int index) { return(EditablePathUtility.Mod(index - 1, editablePath.pointCount)); }
private int NextIndex(int index) { return(EditablePathUtility.Mod(index + 1, editablePath.pointCount)); }
private int PrevIndex(int index) { return(EditablePathUtility.Mod(index - 1, GetPointCount())); }
private int NextIndex(int index) { return(EditablePathUtility.Mod(index + 1, GetPointCount())); }
ControlPoint[] IShape.ToControlPoints() { if (points == null) { throw new NullReferenceException("Points array is null"); } if (!points.IsSpline(isOpenEnded)) { throw new Exception("The provided control point array can't conform a Spline."); } var controlPoints = new List <ControlPoint>(); var leftTangent = Vector3.zero; var rightTangent = Vector3.zero; var pointCount = points.Length; for (var i = 0; i < pointCount; i += 3) { if (i == 0) { if (isOpenEnded) { leftTangent = points[0]; } else { leftTangent = points[EditablePathUtility.Mod(-1, pointCount)]; } } if (i == pointCount - 1 && isOpenEnded) { rightTangent = points[i]; } else { rightTangent = points[i + 1]; } controlPoints.Add( new ControlPoint() { position = points[i], leftTangent = leftTangent, rightTangent = rightTangent, tangentMode = TangentMode.Broken }); if (i == pointCount - 1 && isOpenEnded) { leftTangent = Vector3.zero; } else { leftTangent = points[i + 2]; } } pointCount = controlPoints.Count; for (var i = 0; i < pointCount; ++i) { var prevIndex = EditablePathUtility.Mod(i - 1, pointCount); var nextIndex = EditablePathUtility.Mod(i + 1, pointCount); var controlPoint = controlPoints[i]; var prevControlPoint = controlPoints[prevIndex]; var nextControlPoint = controlPoints[nextIndex]; var liniarLeftPosition = (prevControlPoint.position - controlPoint.position) / 3f; var isLeftTangentLinear = (controlPoint.localLeftTangent - liniarLeftPosition).sqrMagnitude < 0.001f; if (isLeftTangentLinear) { controlPoint.localLeftTangent = Vector3.zero; } var liniarRightPosition = (nextControlPoint.position - controlPoint.position) / 3f; var isRightTangentLinear = (controlPoint.localRightTangent - liniarRightPosition).sqrMagnitude < 0.001f; if (isRightTangentLinear) { controlPoint.localRightTangent = Vector3.zero; } var tangentDotProduct = Vector3.Dot(controlPoint.localLeftTangent.normalized, controlPoint.localRightTangent.normalized); var isContinous = tangentDotProduct < 0f && (tangentDotProduct + 1) * (tangentDotProduct + 1) < 0.001f; if (isLeftTangentLinear && isRightTangentLinear) { controlPoint.tangentMode = TangentMode.Linear; } else if (isLeftTangentLinear || isRightTangentLinear) { controlPoint.tangentMode = TangentMode.Broken; } else if (isContinous) { controlPoint.tangentMode = TangentMode.Continuous; } controlPoints[i] = controlPoint; } return(controlPoints.ToArray()); }
public static ControlPoint GetNextPoint(this IEditablePath path, int index) { return(path.GetPoint(EditablePathUtility.Mod(index + 1, path.pointCount))); }