public SerializedHDRenderPipelineAsset(SerializedObject serializedObject) { this.serializedObject = serializedObject; defaultMaterialQualityLevel = serializedObject.FindProperty("m_DefaultMaterialQualityLevel"); availableMaterialQualityLevels = serializedObject.Find((HDRenderPipelineAsset s) => s.availableMaterialQualityLevels); allowShaderVariantStripping = serializedObject.Find((HDRenderPipelineAsset s) => s.allowShaderVariantStripping); enableSRPBatcher = serializedObject.Find((HDRenderPipelineAsset s) => s.enableSRPBatcher); renderPipelineSettings = new SerializedRenderPipelineSettings(serializedObject.FindProperty("m_RenderPipelineSettings")); virtualTexturingSettings = new SerializedVirtualTexturingSettings(serializedObject.FindProperty("virtualTexturingSettings")); }
public SerializedHDRenderPipelineAsset(SerializedObject serializedObject) { this.serializedObject = serializedObject; renderPipelineResources = serializedObject.FindProperty("m_RenderPipelineResources"); renderPipelineRayTracingResources = serializedObject.FindProperty("m_RenderPipelineRayTracingResources"); diffusionProfileSettingsList = serializedObject.Find((HDRenderPipelineAsset s) => s.diffusionProfileSettingsList); allowShaderVariantStripping = serializedObject.Find((HDRenderPipelineAsset s) => s.allowShaderVariantStripping); enableSRPBatcher = serializedObject.Find((HDRenderPipelineAsset s) => s.enableSRPBatcher); shaderVariantLogLevel = serializedObject.Find((HDRenderPipelineAsset s) => s.shaderVariantLogLevel); renderPipelineSettings = new SerializedRenderPipelineSettings(serializedObject.FindProperty("m_RenderPipelineSettings")); defaultFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_RenderingPathDefaultCameraFrameSettings"), null); //no overrides in HDRPAsset defaultBakedOrCustomReflectionFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings"), null); //no overrides in HDRPAsset defaultRealtimeReflectionFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_RenderingPathDefaultRealtimeReflectionFrameSettings"), null); //no overrides in HDRPAsset }
public SerializedHDRenderPipelineAsset(SerializedObject serializedObject) { this.serializedObject = serializedObject; defaultMaterialQualityLevel = serializedObject.FindProperty("m_DefaultMaterialQualityLevel"); availableMaterialQualityLevels = serializedObject.Find((HDRenderPipelineAsset s) => s.availableMaterialQualityLevels); renderPipelineResources = serializedObject.FindProperty("m_RenderPipelineResources"); renderPipelineRayTracingResources = serializedObject.FindProperty("m_RenderPipelineRayTracingResources"); diffusionProfileSettingsList = serializedObject.Find((HDRenderPipelineAsset s) => s.diffusionProfileSettingsList); allowShaderVariantStripping = serializedObject.Find((HDRenderPipelineAsset s) => s.allowShaderVariantStripping); enableSRPBatcher = serializedObject.Find((HDRenderPipelineAsset s) => s.enableSRPBatcher); shaderVariantLogLevel = serializedObject.Find((HDRenderPipelineAsset s) => s.shaderVariantLogLevel); lensAttenuation = serializedObject.FindProperty("m_LensAttenuation"); useRenderGraph = serializedObject.FindProperty("m_UseRenderGraph"); renderPipelineSettings = new SerializedRenderPipelineSettings(serializedObject.FindProperty("m_RenderPipelineSettings")); defaultFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_RenderingPathDefaultCameraFrameSettings"), null); //no overrides in HDRPAsset defaultBakedOrCustomReflectionFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_RenderingPathDefaultBakedOrCustomReflectionFrameSettings"), null); //no overrides in HDRPAsset defaultRealtimeReflectionFrameSettings = new SerializedFrameSettings(serializedObject.FindProperty("m_RenderingPathDefaultRealtimeReflectionFrameSettings"), null); //no overrides in HDRPAsset virtualTexturingSettings = new SerializedVirtualTexturingSettings(serializedObject.FindProperty("virtualTexturingSettings")); }