protected internal override void NewFrameReady(RecordingSession session) { if (!audioSettings.PreserveAudio) { return; } if (s_Handler == null) { s_Handler = this; } if (s_Handler == this) { var sampleFrameCount = AudioRenderer.GetSampleCountForCaptureFrame(); if (RecorderOptions.VerboseMode) { Debug.Log(string.Format("AudioInput.NewFrameReady {0} audio sample frames @ {1} ch", sampleFrameCount, m_ChannelCount)); } const ushort bufferCount = 1; if (s_BufferManager != null) { s_BufferManager.Dispose(); } s_BufferManager = new BufferManager(bufferCount, sampleFrameCount, m_ChannelCount); AudioRenderer.Render(mainBuffer); } }
public override void NewFrameReady(RecordingSession session) { if (!audioSettings.m_PreserveAudio) { return; } var sampleFrameCount = (uint)AudioRenderer.GetSampleCountForCaptureFrame(); if (Verbose.enabled) { Debug.Log(string.Format("AudioInput.NewFrameReady {0} audio sample frames @ {1} ch", sampleFrameCount, m_ChannelCount)); } ushort bufferCount = #if RECORD_AUDIO_MIXERS (ushort)(audioSettings.m_AudioMixerGroups.Length + 1) #else 1 #endif ; m_BufferManager = new BufferManager(bufferCount, sampleFrameCount, m_ChannelCount); var mainBuffer = m_BufferManager.GetBuffer(0); #if RECORD_AUDIO_MIXERS for (int n = 1; n < bufferCount; n++) { var group = audioSettings.m_AudioMixerGroups[n - 1]; if (group.m_MixerGroup == null) { continue; } var buffer = m_BufferManager.GetBuffer(n); AudioRenderer.AddMixerGroupRecorder(group.m_MixerGroup, buffer, group.m_Isolate); } #endif AudioRenderer.Render(mainBuffer); }