void UpdateSelection(bool selectionChanged = true) { UpdateMeshHandles(selectionChanged); if (selectionChanged) { MeshSelection.OnComponentSelectionChanged(); UpdateSceneInfo(); } if (selectionUpdated != null) { selectionUpdated(selection); } }
void UpdateSelection(bool selectionChanged = true) { // todo remove selection property selection = MeshSelection.topInternal.ToArray(); UpdateMeshHandles(selectionChanged); if (selectionChanged) { UpdateSceneInfo(); MeshSelection.OnComponentSelectionChanged(); } if (selectionUpdated != null) { selectionUpdated(selection); } }