public void SetTangent(int leftRight, TangentMode mode, List <KeyIdentifier> keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, true); if (leftRight == 2) { AnimationUtility.SetKeyLeftTangentMode(ref key, mode); AnimationUtility.SetKeyRightTangentMode(ref key, mode); } else { if (leftRight == 0) { AnimationUtility.SetKeyLeftTangentMode(ref key, mode); // Make sure other tangent is handled correctly if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } } else //if (leftRight == 1) { AnimationUtility.SetKeyRightTangentMode(ref key, mode); // Make sure other tangent is handled correctly if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } } } if (mode == TangentMode.Constant && (leftRight == 0 || leftRight == 2)) { key.inTangent = Mathf.Infinity; } if (mode == TangentMode.Constant && (leftRight == 1 || leftRight == 2)) { key.outTangent = Mathf.Infinity; } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); // Debug.Log ("Before " + DebKey (key) + " after: " + DebKey (animationCurve[keyToSet.key])); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }
public void SetBroken(object _keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); List <KeyIdentifier> keysToSet = (List <KeyIdentifier>)_keysToSet; foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, true); if (AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyRightTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } if (AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.ClampedAuto || AnimationUtility.GetKeyLeftTangentMode(key) == TangentMode.Auto) { AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }
public void SetBoth(TangentMode mode, List <KeyIdentifier> keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; AnimationUtility.SetKeyBroken(ref key, false); AnimationUtility.SetKeyRightTangentMode(ref key, mode); AnimationUtility.SetKeyLeftTangentMode(ref key, mode); // Smooth Tangents based on neighboring nodes // Note: not needed since the UpdateTangentsFromModeSurrounding call below will handle it //if (mode == TangentMode.ClampedAuto) animationCurve.SmoothTangents(keyToSet.key, 0.0F); // Smooth tangents based on existing tangents if (mode == TangentMode.Free) { float slope = CurveUtility.CalculateSmoothTangent(key); key.inTangent = slope; key.outTangent = slope; } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }
public void ToggleWeighted(WeightedMode weightedMode, List <KeyIdentifier> keysToSet) { bool allWeighted = keysToSet.TrueForAll(key => (key.keyframe.weightedMode & weightedMode) == weightedMode); List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; bool weighted = (key.weightedMode & weightedMode) == weightedMode; if (weighted == allWeighted) { WeightedMode lastWeightedMode = key.weightedMode; key.weightedMode = weighted ? key.weightedMode & ~weightedMode : key.weightedMode | weightedMode; if (key.weightedMode != WeightedMode.None) { TangentMode rightTangentMode = AnimationUtility.GetKeyRightTangentMode(key); TangentMode leftTangentMode = AnimationUtility.GetKeyLeftTangentMode(key); if ((lastWeightedMode & WeightedMode.Out) == WeightedMode.None && (key.weightedMode & WeightedMode.Out) == WeightedMode.Out) { if (rightTangentMode == TangentMode.Linear || rightTangentMode == TangentMode.Constant) { AnimationUtility.SetKeyRightTangentMode(ref key, TangentMode.Free); } if (keyToSet.key < (animationCurve.length - 1)) { key.outWeight = 1 / 3.0f; } } if ((lastWeightedMode & WeightedMode.In) == WeightedMode.None && (key.weightedMode & WeightedMode.In) == WeightedMode.In) { if (leftTangentMode == TangentMode.Linear || leftTangentMode == TangentMode.Constant) { AnimationUtility.SetKeyLeftTangentMode(ref key, TangentMode.Free); } if (keyToSet.key > 0) { key.inWeight = 1 / 3.0f; } } } animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } } updater.UpdateCurves(changedCurves, "Toggle Weighted"); }
public void Flatten(List <KeyIdentifier> keysToSet) { List <ChangedCurve> changedCurves = new List <ChangedCurve>(); foreach (KeyIdentifier keyToSet in keysToSet) { AnimationCurve animationCurve = keyToSet.curve; Keyframe key = keyToSet.keyframe; key.inTangent = 0; key.outTangent = 0; animationCurve.MoveKey(keyToSet.key, key); AnimationUtility.UpdateTangentsFromModeSurrounding(animationCurve, keyToSet.key); ChangedCurve changedCurve = new ChangedCurve(animationCurve, keyToSet.curveId, keyToSet.binding); if (!changedCurves.Contains(changedCurve)) { changedCurves.Add(changedCurve); } } updater.UpdateCurves(changedCurves, "Set Tangents"); }