private void ResolveDependencies() { var container = ServicesContainer.instance; m_Application = container.Resolve <ApplicationProxy>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_AssetStoreCache = container.Resolve <AssetStoreCache>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UnityConnectProxy = container.Resolve <UnityConnectProxy>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_ExtensionManager = container.Resolve <ExtensionManager>(); m_Application = container.Resolve <ApplicationProxy>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_UnityConnectProxy = container.Resolve <UnityConnectProxy>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_UnityConnect = container.Resolve <UnityConnectProxy>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_PageManager = container.Resolve <PageManager>(); m_AssetStoreCallQueue = container.Resolve <AssetStoreCallQueue>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_Application = container.Resolve <ApplicationProxy>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PageManager = container.Resolve <PageManager>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_AssetStoreClient = container.Resolve <AssetStoreClient>(); m_AssetStoreDownloadManager = container.Resolve <AssetStoreDownloadManager>(); m_AssetStoreCache = container.Resolve <AssetStoreCache>(); m_AssetStoreCallQueue = container.Resolve <AssetStoreCallQueue>(); m_PackageFiltering = container.Resolve <PackageFiltering>(); }
public PackageManagerWindowRoot(ResourceLoader resourceLoader, ExtensionManager extensionManager, SelectionProxy selection, PackageFiltering packageFiltering, PackageManagerPrefs packageManagerPrefs, PackageDatabase packageDatabase, PageManager pageManager, PackageManagerProjectSettingsProxy settingsProxy, UnityConnectProxy unityConnectProxy, ApplicationProxy applicationProxy, UpmClient upmClient, AssetStoreCachePathProxy assetStoreCachePathProxy) { ResolveDependencies(resourceLoader, extensionManager, selection, packageFiltering, packageManagerPrefs, packageDatabase, pageManager, settingsProxy, unityConnectProxy, applicationProxy, upmClient, assetStoreCachePathProxy); }
private void ResolveDependencies() { var container = ServicesContainer.instance; m_ResourceLoader = container.Resolve <ResourceLoader>(); m_SettingsProxy = container.Resolve <PackageManagerProjectSettingsProxy>(); m_PackageDatabase = container.Resolve <PackageDatabase>(); m_PackageManagerPrefs = container.Resolve <PackageManagerPrefs>(); m_Selection = container.Resolve <SelectionProxy>(); m_AssetDatabase = container.Resolve <AssetDatabaseProxy>(); m_Application = container.Resolve <ApplicationProxy>(); m_IOProxy = container.Resolve <IOProxy>(); m_AssetStoreCache = container.Resolve <AssetStoreCache>(); m_PageManager = container.Resolve <PageManager>(); m_UpmCache = container.Resolve <UpmCache>(); }
public PackageDetailsVersionsTab(ResourceLoader resourceLoader, ApplicationProxy applicationProxyProxy, PackageManagerPrefs packageManagerPrefs, PackageDatabase packageDatabase, PageManager pageManager, PackageManagerProjectSettingsProxy settingsProxy, UpmCache upmCache, IOProxy ioProxy) { m_Id = k_Id; m_DisplayName = L10n.Tr("Version History"); m_ResourceLoader = resourceLoader; m_ApplicationProxy = applicationProxyProxy; m_PackageManagerPrefs = packageManagerPrefs; m_PackageDatabase = packageDatabase; m_PageManager = pageManager; m_SettingsProxy = settingsProxy; m_UpmCache = upmCache; m_IOProxy = ioProxy; m_DisableIfCompiling = new ButtonDisableCondition(() => m_ApplicationProxy.isCompiling, L10n.Tr("You need to wait until the compilation is finished to perform this action.")); m_DisableIfInstallOrUninstallInProgress = new ButtonDisableCondition(() => m_PackageDatabase.isInstallOrUninstallInProgress, L10n.Tr("You need to wait until other install or uninstall operations are finished to perform this action.")); m_Container = new VisualElement { name = "versionsTab" }; Add(m_Container); m_VersionHistoryList = new VisualElement { name = "versionsList" }; m_Container.Add(m_VersionHistoryList); m_VersionsToolbar = new VisualElement { name = "versionsToolbar" }; m_Container.Add(m_VersionsToolbar); m_VersionsShowOthersButton = new Button { name = "versionsShowAllButton", text = L10n.Tr("See other versions") }; m_VersionsToolbar.Add(m_VersionsShowOthersButton); m_VersionsShowOthersButton.clickable.clicked += ShowOthersVersion; }
public ServicesContainer() { // In the constructor we only need to worry about creating a brand new instance. // In the case of assembly reload, a deserialize step will automatically happen after the constructor // to restore all the serializable states/services and we don't need to worry about that m_HttpClientFactory = new HttpClientFactory(); m_UnityOAuthProxy = new UnityOAuthProxy(); m_SelectionProxy = new SelectionProxy(); m_AssetDatabaseProxy = new AssetDatabaseProxy(); m_UnityConnectProxy = new UnityConnectProxy(); m_ApplicationProxy = new ApplicationProxy(); m_EditorAnalyticsProxy = new EditorAnalyticsProxy(); m_IOProxy = new IOProxy(); m_SettingsProxy = new PackageManagerProjectSettingsProxy(); m_ClientProxy = new ClientProxy(); m_ResourceLoader = new ResourceLoader(); m_ExtensionManager = new ExtensionManager(); m_AssetStoreCache = new AssetStoreCache(); m_AssetStoreClient = new AssetStoreClient(); m_AssetStoreOAuth = new AssetStoreOAuth(); m_AssetStoreUtils = new AssetStoreUtils(); m_AssetStoreRestAPI = new AssetStoreRestAPI(); m_AssetStoreDownloadManager = new AssetStoreDownloadManager(); m_AssetStoreCallQueue = new AssetStoreCallQueue(); m_AssetStoreCachePathProxy = new AssetStoreCachePathProxy(); m_UpmCache = new UpmCache(); m_UpmClient = new UpmClient(); m_UpmRegistryClient = new UpmRegistryClient(); m_UpmCacheRootClient = new UpmCacheRootClient(); m_PackageFiltering = new PackageFiltering(); m_PackageManagerPrefs = new PackageManagerPrefs(); m_PackageDatabase = new PackageDatabase(); m_PageManager = new PageManager(); // Since dictionaries doesn't survive through serialization, we always re-create the default registration m_RegisteredObjects = new Dictionary <Type, object>(); RegisterDefaultServices(); m_DependenciesResolved = false; m_InitializeState = State.NotInitialized; }
public FeatureDependenciesTab(ResourceLoader resourceLoader, PackageDatabase packageDatabase, PackageManagerPrefs packageManagerPrefs, PackageManagerProjectSettingsProxy settingsProxy, ApplicationProxy applicationProxy) { m_ResourceLoader = resourceLoader; m_PackageDatabase = packageDatabase; m_PackageManagerPrefs = packageManagerPrefs; m_SettingsProxy = settingsProxy; m_Application = applicationProxy; m_Id = k_Id; m_DisplayName = L10n.Tr("Packages Included"); var root = m_ResourceLoader.GetTemplate("FeatureDependencies.uxml"); Add(root); cache = new VisualElementCache(root); dependencyInfoBox.Q <Button>().clickable.clicked += () => m_Application.OpenURL($"{infoBoxUrl}/{m_Link}"); }
public void ResolveDependencies(PackageManagerPrefs packageManagerPrefs) { m_PackageManagerPrefs = packageManagerPrefs; }