private void OnEnable() { this.titleContent = Styles.TitleContent; this.wantsMouseMove = true; this.autoRepaintOnSceneChange = true; #if ENABLE_PROFILER_STATES m_attachProfilerState = ConnectionUtility.GetAttachToPlayerState(this); #endif if (m_treeViewState == null) { m_treeViewState = new TreeViewState(); } m_hierarchyTreeView = new HierarchyTreeView(m_treeViewState); Reload(); if (m_searchField == null) { m_searchField = new SearchField(); m_searchField.downOrUpArrowKeyPressed += hierarchyTreeView.SetFocusAndEnsureSelectedItem; } }
private void OnEnable() { #if UNITY_2020_1_OR_NEWER m_attachProfilerState = ConnectionUtility.GetConnectionState(this); #else m_attachProfilerState = ConnectionUtility.GetAttachToPlayerState(this); #endif UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Initialize(); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Register(UnityChoseKun.kMsgSendPlayerToEditor, OnMessageEvent); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.RegisterConnection(OnConnection); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.RegisterDisconnection(OnDisConnection); onGUILayoutFuncDict = new Dictionary <string, Action>() { { "Inspector", inspectorView.OnGUI }, { "Component", objectCounterView.OnGUI }, { "Texture", texturesView.OnGUI }, { "Shader", shaderView.OnGUI }, { "Sprite", spritesView.OnGUI }, { "SortingLayer", sortingLayerView.OnGUI }, { "Screen", screenView.OnGUI }, { "Time", timeView.OnGUI }, { "Application", applicationView.OnGUI }, { "Android", androidView.OnGUI }, { "Quality", qualitySettingsView.OnGUI }, { "OnDemandRendering", onDemandRenderingView.OnGUI }, { "ScalableBuffer", scalableBufferManagerView.OnGUI }, { "SystemInfo", systemInfoView.OnGUI }, // 機能をここに追加していく }; onMessageFuncDict = new Dictionary <UnityChoseKun.MessageID, OnMessageFunc>() { { UnityChoseKun.MessageID.ScreenPull, screenView.OnMessageEvent }, { UnityChoseKun.MessageID.TimePull, timeView.OnMessageEvent }, { UnityChoseKun.MessageID.GameObjectPull, inspectorView.OnMessageEvent }, { UnityChoseKun.MessageID.ShaderPull, shaderView.OnMessageEvent }, { UnityChoseKun.MessageID.TexturePull, texturesView.OnMessageEvent }, { UnityChoseKun.MessageID.ApplicationPull, applicationView.OnMessageEvent }, { UnityChoseKun.MessageID.AndroidPull, androidView.OnMessageEvent }, { UnityChoseKun.MessageID.QualitySettingsPull, qualitySettingsView.OnMessageEvent }, { UnityChoseKun.MessageID.OnDemandRenderingPull, onDemandRenderingView.OnMessageEvent }, { UnityChoseKun.MessageID.ScalableBufferManagerPull, scalableBufferManagerView.OnMessageEvent }, { UnityChoseKun.MessageID.SystemInfoPull, systemInfoView.OnMessageEvent }, { UnityChoseKun.MessageID.SpritePull, spritesView.OnMessageEvent }, { UnityChoseKun.MessageID.SortingLayerPull, sortingLayerView.OnMessageEvent }, // 機能をここに追加していく }; }
void OnEnable() { #if UNITY_2018_1_OR_NEWER if (attachProfilerState == null) { #if UNITY_2020_1_OR_NEWER attachProfilerState = ConnectionUtility.GetConnectionState(this); #else attachProfilerState = ConnectionUtility.GetAttachToPlayerState(this); #endif } #endif EditorConnection.instance.Initialize(); EditorConnection.instance.Register(UnityMemoryProfilerSupportKunClient.kMsgSendPlayerToEditor, OnMessageEvent); }
// private void OnEnable() { if (window == null) { window = (PlayerViewKunEditorWindow)EditorWindow.GetWindow(typeof(PlayerViewKunEditorWindow)); } if (attachProfilerState == null) { #if UNITY_2020_1_OR_NEWER attachProfilerState = PlayerConnectionUtility.GetConnectionState(this); #else attachProfilerState = PlayerConnectionUtility.GetAttachToPlayerState(this); #endif } }
private void OnEnable() { if (attachProfilerState == null) { #if UNITY_2020_1_OR_NEWER attachProfilerState = ConnectionUtility.GetConnectionState(this); #else attachProfilerState = ConnectionUtility.GetAttachToPlayerState(this); #endif } UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Initialize(); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Register(UnityProfilerLiteKun.kMsgSendProfileDataPlayerToEditor, OnProfileDataEvent); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Register(UnityProfilerLiteKun.kMsgSendMessagePlayerToEditor, OnMessageEvent); if (frameCountMax <= 0) { frameCountMax = 999999; } }
private void OnEnable() { #if ENABLE_PROFILER_STATES m_attachProfilerState = ConnectionUtility.GetAttachToPlayerState(this); #endif if (treeViewState == null) { treeViewState = new TreeViewState(); } Reload(); if (m_searchField == null) { m_searchField = new SearchField(); m_searchField.downOrUpArrowKeyPressed += hierarchyTreeView.SetFocusAndEnsureSelectedItem; } }
// private void OnEnable() { if (window == null) { window = (PlayerViewKunEditorWindow)EditorWindow.GetWindow(typeof(PlayerViewKunEditorWindow)); } if (attachProfilerState == null) { #if UNITY_2020_1_OR_NEWER attachProfilerState = PlayerConnectionUtility.GetConnectionState(this); #else attachProfilerState = PlayerConnectionUtility.GetAttachToPlayerState(this); #endif } UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Initialize(); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Register(PlayerView.kMsgSendPlayerToEditor, OnMessageEvent); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Register(PlayerView.kMsgSendPlayerToEditorHeader, OnMessageEventHeader); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.RegisterConnection(OnConnection); }
/// <summary> /// /// </summary> private void OnEnable() { if (m_scriptNames == null) { m_scriptNames = new List <GUIContent>(); } if (m_scriptNoValues == null) { m_scriptNoValues = new List <int>(); } UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Initialize(); UnityEditor.Networking.PlayerConnection.EditorConnection.instance.Register(RemoteMessageBase.kMsgSendPlayerToEditor, OnMessageEvent); #if UNITY_2020_1_OR_NEWER m_connectionState = ConnectionUtility.GetConnectionState(this); #else m_connectionState = ConnectionUtility.GetAttachToPlayerState(this); #endif }