示例#1
0
#pragma warning restore 649

        public override bool CreateGameObject(out GameObject createdObj, Transform parentTransform)
        {
            if (m_Prefab == null)
            {
                createdObj = null;
                return(false);
            }

            MARSSession.EnsureRuntimeState();

            var objName = GameObjectUtility.GetUniqueNameForSibling(null, m_ObjectName);

            createdObj = Instantiate(m_Prefab);
            MarsWorldScaleModule.ScaleChildren(createdObj.transform);

            foreach (var colorComponent in createdObj.GetComponentsInChildren <IHasEditorColor>())
            {
                colorComponent.SetNewColor(true, true);
            }

            createdObj.name = objName;
            Undo.RegisterCreatedObjectUndo(createdObj, $"Create {objName}");
            Selection.activeGameObject = createdObj;
            return(true);
        }
#pragma warning restore 649

        public override bool CreateGameObject(out GameObject createdObj, Transform parentTransform = null)
        {
            MARSSession.EnsureRuntimeState();

            createdObj = null;

            SimulationView activeView = SimulationView.ActiveSimulationView as SimulationView;

            if (activeView != null)
            {
                activeView.EnvironmentSceneActive = true;
            }

            Tools.current = Tool.Move;

            GameObject markerGO;

            using (var undoBlock = new UndoBlock("Synthetic Marker Creation"))
            {
                var imageMarkerParent = GetOrGenerateUniqueParent(k_SimulatedMarkersParentName);
                if (imageMarkerParent == null)
                {
                    Debug.LogWarning("Unable to create synthetic marker.");
                    return(false);
                }

                var syntheticMarker = CreateSyntheticMarker();
                var markerTransform = syntheticMarker.transform;
                markerTransform.parent = imageMarkerParent;

                // Zero out position and rotation, leave scale in case the user is working with other scale.
                markerTransform.localPosition = Vector3.zero;
                markerTransform.localRotation = Quaternion.identity;

                markerTransform.name = GameObjectUtility.GetUniqueNameForSibling(imageMarkerParent, m_ObjectName);

                markerGO = markerTransform.gameObject;
                undoBlock.RegisterCreatedObject(markerGO);

                Selection.activeTransform = markerTransform;

                var initialScale = Vector2.one * MarsWorldScaleModule.GetWorldScale();
                syntheticMarker.UpdateMarkerSize(initialScale);

                markerTransform.localScale = new Vector3(1, 0.01f, 1);
                createdObj = markerTransform.gameObject;
            }

            return(true);
        }
示例#3
0
        public override bool CreateGameObject()
        {
            if (m_Prefab == null)
            {
                return(false);
            }

            MARSSession.EnsureRuntimeState();

            var objName = GameObjectUtility.GetUniqueNameForSibling(null, m_ButtonName);
            var go      = Instantiate(m_Prefab);

            MarsWorldScaleModule.ScaleChildren(go.transform);

            foreach (var colorComponent in go.GetComponentsInChildren <IHasEditorColor>())
            {
                colorComponent.SetNewColor(true, true);
            }

            go.name = objName;
            Undo.RegisterCreatedObjectUndo(go, $"Create {objName}");
            Selection.activeGameObject = go;
            return(true);
        }