public static void Inputs(LitProperties properties, MaterialEditor materialEditor, Material material) { DoMetallicSpecularArea(properties, materialEditor, material); BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp, properties.bumpScaleProp); if (properties.occlusionMap != null) { materialEditor.TexturePropertySingleLine(Styles.occlusionText, properties.occlusionMap, properties.occlusionMap.textureValue != null ? properties.occlusionStrength : null); } }
public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor) { BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp); }