public static void Inputs(LitProperties properties, MaterialEditor materialEditor, Material material)
        {
            DoMetallicSpecularArea(properties, materialEditor, material);
            BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp, properties.bumpScaleProp);

            if (properties.occlusionMap != null)
            {
                materialEditor.TexturePropertySingleLine(Styles.occlusionText, properties.occlusionMap,
                                                         properties.occlusionMap.textureValue != null ? properties.occlusionStrength : null);
            }
        }
 public static void Inputs(BakedLitProperties properties, MaterialEditor materialEditor)
 {
     BaseShaderGUI.DrawNormalArea(materialEditor, properties.bumpMapProp);
 }