void FinalizeDragPerformed(bool revertExpanded) { DragCleanup(revertExpanded); DragAndDrop.AcceptDrag(); List <Object> objs = new List <Object>(DragAndDrop.objectReferences); // TODO, what about when dragging non objects... bool draggedItemsFromOwnTreeView = true; if (objs.Count > 0 && objs[0] != null && TreeViewUtility.FindItemInList(objs[0].GetInstanceID(), m_TreeView.data.GetRows()) == null) { draggedItemsFromOwnTreeView = false; } int[] newSelection = new int[objs.Count]; for (int i = 0; i < objs.Count; ++i) { if (objs[i] == null) { continue; } newSelection[i] = (objs[i].GetInstanceID()); } m_TreeView.NotifyListenersThatDragEnded(newSelection, draggedItemsFromOwnTreeView); Undo.SetCurrentGroupName(Constants.UndoActionName); }
private void FinalizeDragPerformed(bool revertExpanded) { this.DragCleanup(revertExpanded); DragAndDrop.AcceptDrag(); List <UnityEngine.Object> list = new List <UnityEngine.Object>(DragAndDrop.objectReferences); bool draggedItemsFromOwnTreeView = true; if (list.Count > 0 && list[0] != null && TreeViewUtility.FindItemInList <TreeViewItem>(list[0].GetInstanceID(), this.m_TreeView.data.GetRows()) == null) { draggedItemsFromOwnTreeView = false; } int[] array = new int[list.Count]; for (int i = 0; i < list.Count; i++) { if (!(list[i] == null)) { array[i] = list[i].GetInstanceID(); } } this.m_TreeView.NotifyListenersThatDragEnded(array, draggedItemsFromOwnTreeView); }