void ActiveScenesGUI() { if (m_TreeView == null) { if (m_TreeViewState == null) { m_TreeViewState = new IMGUI.Controls.TreeViewState(); } m_TreeView = new BuildPlayerSceneTreeView(m_TreeViewState); m_TreeView.Reload(); } Rect scenesInBuildRect = GUILayoutUtility.GetRect(styles.scenesInBuild, styles.title); GUI.Label(scenesInBuildRect, styles.scenesInBuild, styles.title); Rect rect = GUILayoutUtility.GetRect(0, position.width, 0, position.height); m_TreeView.OnGUI(rect); }