public override void NodeUI(UnityEditor.Graphs.GraphGUI host) { this.graphGUI = (host as GraphGUI); Assert.NotNull(this.graphGUI); if (Node.IsLeftClick()) { host.edgeGUI.EndSlotDragging(base.inputSlots.First <Slot>(), true); } if (Node.IsDoubleClick()) { if (this.stateMachine == this.graphGUI.stateMachineGraph.parentStateMachine) { this.graphGUI.tool.GoToBreadCrumbTarget(this.stateMachine); } else { this.graphGUI.tool.AddBreadCrumb(this.stateMachine); } Event.current.Use(); } if (Node.IsRightClick() && this.stateMachine != this.graphGUI.stateMachineGraph.parentStateMachine) { GenericMenu genericMenu = new GenericMenu(); genericMenu.AddItem(new GUIContent("Make Transition"), false, new GenericMenu.MenuFunction(this.MakeTransitionCallback)); genericMenu.AddItem(new GUIContent("Copy"), false, new GenericMenu.MenuFunction(this.CopyStateMachineCallback)); genericMenu.AddItem(new GUIContent("Delete"), false, new GenericMenu.MenuFunction(this.DeleteStateMachineCallback)); genericMenu.ShowAsContext(); Event.current.Use(); } }
public override void NodeUI(UnityEditor.Graphs.GraphGUI host) { if (Node.IsLeftClick()) { host.edgeGUI.EndSlotDragging(base.inputSlots.First <Slot>(), true); } }
public override void NodeUI(UnityEditor.Graphs.GraphGUI host) { this.graphGUI = (host as GraphGUI); Assert.NotNull(this.graphGUI); Event current = Event.current; if (Node.IsRightClick()) { GenericMenu genericMenu = new GenericMenu(); genericMenu.AddItem(new GUIContent("Make Transition"), false, new GenericMenu.MenuFunction(this.MakeTransitionCallback)); genericMenu.AddItem(new GUIContent("Set StateMachine Default State"), false, new GenericMenu.MenuFunction(this.MakeDefaultStateCallback)); genericMenu.ShowAsContext(); current.Use(); } if (Node.IsLeftClick()) { host.edgeGUI.EndSlotDragging(base.inputSlots.First <Slot>(), true); } }
public override void NodeUI(UnityEditor.Graphs.GraphGUI host) { this.graphGUI = (host as GraphGUI); Assert.NotNull(this.graphGUI); Event current = Event.current; if (Node.IsLeftClick()) { host.edgeGUI.EndSlotDragging(base.inputSlots.First <Slot>(), true); } if (Node.IsDoubleClick()) { Motion stateEffectiveMotion = AnimatorControllerTool.tool.animatorController.GetStateEffectiveMotion(this.state, AnimatorControllerTool.tool.selectedLayerIndex); if (stateEffectiveMotion is BlendTree) { this.graphGUI.tool.AddBreadCrumb(this.state); } else if (stateEffectiveMotion is AnimationClip) { Selection.activeObject = stateEffectiveMotion; AnimationClipEditor.EditWithImporter(stateEffectiveMotion as AnimationClip); } current.Use(); } if (Node.IsRightClick()) { GenericMenu genericMenu = new GenericMenu(); genericMenu.AddItem(new GUIContent("Make Transition"), false, new GenericMenu.MenuFunction(this.MakeTransitionCallback)); if (this.graphGUI.rootStateMachine.defaultState == this.state) { genericMenu.AddDisabledItem(new GUIContent("Set as Layer Default State")); } else { genericMenu.AddItem(new GUIContent("Set as Layer Default State"), false, new GenericMenu.MenuFunction(this.SetDefaultCallback)); } genericMenu.AddItem(new GUIContent("Copy"), false, new GenericMenu.MenuFunction(this.CopyStateCallback)); genericMenu.AddItem(new GUIContent("Create new BlendTree in State"), false, new GenericMenu.MenuFunction(this.AddNewBlendTreeCallback)); genericMenu.AddItem(new GUIContent("Delete"), false, new GenericMenu.MenuFunction(this.DeleteStateCallback)); genericMenu.ShowAsContext(); current.Use(); } Rect rect = GUILayoutUtility.GetRect(200f, 10f); if (Event.current.type == EventType.Repaint && (this.graphGUI.liveLinkInfo.currentState == this.state || this.graphGUI.liveLinkInfo.nextState == this.state)) { GUIStyle gUIStyle = "MeLivePlayBackground"; GUIStyle gUIStyle2 = "MeLivePlayBar"; float num = (!(this.graphGUI.liveLinkInfo.currentState == this.state)) ? this.graphGUI.liveLinkInfo.nextStateNormalizedTime : this.graphGUI.liveLinkInfo.currentStateNormalizedTime; bool flag = (!(this.graphGUI.liveLinkInfo.currentState == this.state)) ? this.graphGUI.liveLinkInfo.nextStateLoopTime : this.graphGUI.liveLinkInfo.currentStateLoopTime; rect = gUIStyle.margin.Remove(rect); Rect position = gUIStyle.padding.Remove(rect); if (flag) { if (num < 0f) { position.width = position.width * (1f - Mathf.Abs(num) % 1f) + 2f; } else { position.width = position.width * (num % 1f) + 2f; } } else { position.width = position.width * Mathf.Clamp(num, 0f, 1f) + 2f; } gUIStyle2.Draw(position, false, false, false, false); gUIStyle.Draw(rect, false, false, false, false); } }