public SpriteVisibilityTool(SkinningCache s) { m_SkinningCache = s; m_Data = skinningCache.CreateCache <SpriteVisibilityToolData>(); m_Controller = new SpriteVisibilityToolController(this, skinningCache.events); m_View = new SpriteVisibilityToolView() { GetController = () => m_Controller }; }
public MeshVisibilityToolView(SkinningCache s) { skinningCache = s; var columns = new MultiColumnHeaderState.Column[2]; columns[0] = new MultiColumnHeaderState.Column { headerContent = EditorGUIUtility.TrTextContent(TextContent.name), headerTextAlignment = TextAlignment.Center, width = 200, minWidth = 130, autoResize = true, allowToggleVisibility = false }; columns[1] = new MultiColumnHeaderState.Column { headerContent = new GUIContent(EditorGUIUtility.FindTexture("visibilityOn")), headerTextAlignment = TextAlignment.Center, width = 32, minWidth = 32, maxWidth = 32, autoResize = false, allowToggleVisibility = true }; var multiColumnHeaderState = new MultiColumnHeaderState(columns); var multiColumnHeader = new VisibilityToolColumnHeader(multiColumnHeaderState) { GetAllVisibility = InternalGetAllVisibility, SetAllVisibility = InternalSetAllVisibility, canSort = false, height = 20, visibilityColumn = 1 }; m_TreeView = new MeshTreeView(m_TreeViewState, multiColumnHeader) { GetModel = InternalGetModel }; SetupSearchField(); }
public BoneVisibilityTool(SkinningCache s) { m_SkinningCache = s; }
public BoneReparentToolModel(SkinningCache cache, IBoneVisibilityToolView view) { m_SkinningCache = cache; m_View = view; m_Data = skinningCache.CreateCache <BoneVisibilityToolData>(); }
public MeshVisibilityTool(SkinningCache s) { m_SkinningCache = s; }
public void Setup(SkinningCache s) { skinningCache = s; skinningCache.events.skinningModeChanged.AddListener(OnSkinningModeChange); }
internal HorizontalToggleTools(SkinningCache s) { skinningCache = s; }
public SkinningModuleAnalyticsModel(SkinningCache s) { skinningCache = s; }
public override void OnModuleActivate() { m_SkinningCache = Cache.Create <SkinningCache>(); AddMainUI(spriteEditor.GetMainVisualContainer()); using (skinningCache.DisableUndoScope()) { skinningCache.Create(spriteEditor); skinningCache.CreateToolCache(spriteEditor, m_LayoutOverlay); m_CharcterSpriteTool = skinningCache.CreateTool <SpriteBoneInfluenceTool>(); m_CharcterSpriteTool.Initialize(m_LayoutOverlay); m_MeshPreviewTool = skinningCache.CreateTool <MeshPreviewTool>(); SetupModuleToolGroup(); m_MeshPreviewTool.Activate(); ActivateTool(skinningCache.GetTool(Tools.EditPose)); m_SpriteOutlineRenderer = new SpriteOutlineRenderer(spriteEditor, skinningCache.events); spriteEditor.enableMouseMoveEvent = true; Undo.undoRedoPerformed += UndoRedoPerformed; skinningCache.events.skeletonTopologyChanged.AddListener(SkeletonTopologyChanged); skinningCache.events.skeletonPreviewPoseChanged.AddListener(SkeletonPreviewPoseChanged); skinningCache.events.skeletonBindPoseChanged.AddListener(SkeletonBindPoseChanged); skinningCache.events.characterPartChanged.AddListener(CharacterPartChanged); skinningCache.events.skinningModeChanged.AddListener(OnViewModeChanged); skinningCache.events.meshChanged.AddListener(OnMeshChanged); skinningCache.events.boneNameChanged.AddListener(OnBoneNameChanged); skinningCache.events.boneDepthChanged.AddListener(OnBoneDepthChanged); skinningCache.events.spriteLibraryChanged.AddListener(OnSpriteLibraryChanged); skinningCache.events.meshPreviewBehaviourChange.AddListener(OnMeshPreviewBehaviourChange); m_PreviousSkinningMode = skinningCache.mode; SetupSpriteEditor(); if (skinningCache.hasCharacter) { m_WeightToolbar.EnableBoneInfluenceWidget(); skinningCache.GetTool(Tools.SwitchMode).Deactivate(); // Do not select any sprite by default in character mode skinningCache.events.selectedSpriteChanged.Invoke(null); } else { m_WeightToolbar.DisableBoneInfluenceWidget(); } m_HorizontalToggleTools = new HorizontalToggleTools(skinningCache) { onActivateTool = (b) => { using (skinningCache.UndoScope(TextContent.setTool)) { ActivateTool(b); } } }; var ai = spriteEditor.GetDataProvider <ISpriteEditorDataProvider>() as AssetImporter; m_Analytics = new AnimationAnalytics(new UnityAnalyticsStorage(), skinningCache.events, new SkinningModuleAnalyticsModel(skinningCache), ai == null ? -1 : ai.GetInstanceID()); UpdateCollapseToolbar(); } }