static void Drawer_SectionPrimarySettings(HDRenderPipelineUI s, SerializedHDRenderPipelineAsset d, Editor o) { EditorGUILayout.PropertyField(d.renderPipelineResources, _.GetContent("Render Pipeline Resources|Set of resources that need to be loaded when creating stand alone")); EditorGUILayout.PropertyField(d.diffusionProfileSettings, _.GetContent("Diffusion Profile Settings")); EditorGUILayout.PropertyField(d.allowShaderVariantStripping, _.GetContent("Enable Shader Variant Stripping (experimental)")); }
static void Drawer_TitleDefaultFrameSettings(HDRenderPipelineUI s, SerializedHDRenderPipelineAsset d, Editor o) { EditorGUILayout.LabelField(_.GetContent("Default Frame Settings"), EditorStyles.boldLabel); }